Since GZDoom's brightmaps.pk3 is not fully compatible with Revenant100's Sprite Fixing Project, new brightmaps were needed. This package does not only provide that but also adds many more brightmaps than the original file delivers, e.g. glowing eyes for Doom monsters, weapon pickups or (optional) texture brightmaps. This package builds upon the work of previous brightmaps releases, but many entries have been edited, changed or added for more subtle effects which do not interfere too much with actual gameplay (e.g. monster eyes usually don't glow THAT brightly in the dark any more to avoid revealing monster presence too early). Glowing eyes effect for Soulsphere/Megasphere and slightly sparkling health bonus are all new-additions created by myself.
Last update: Version 1.92 (Nov 29, 2022)
1.1] Brightmaps for vanilla sprites (PK3, 1.5 MB) *
1.2] Brightmaps for Sprite Fixing Project (PK3, 1.5 MB) *
2] Brightmaps for textures (PK3, 0.6 MB)
* Use one of the two available sprite packs, textures optional
Brightmaps Plus on GitHub
NOTES:
1) This will NOT work with any sort of "Smooth Doom" projects. These add new sprites which won't have brightmaps assigned to them.
2) Some PWADs (e.g. Sunlust, Ancient Aliens, Back to Saturn X) come with their own monster/item sprites due to palette adjustments. These are usually based on vanilla sprites/alignments, which means that if you are using spritefixes and the fitting brightmaps, these won't work properly in such cases (because spritefixes are overwritten with modified vanilla sprites). Possible solutions:
- Use "Brightmaps for vanilla sprites" instead or
- Download the compatibility fixes provided by the spritefix project author. Loading order would then be: spritefixes - PWAD - spritefix compat fix - spritefix brightmaps.
Example screenshots (MAP30):




Info:
- Doom, Heretic, Hexen and Strife supported
- Spritefixes supported (depending on which mod file you use)
- More (and better) brightmaps than default brightmaps.pk3 with additional features (e.g. monster eyes glow in the dark, texture brightmaps)
- Completely replaces brightmaps.pk3 that comes with GZDoom. You don't need to load both files at the same time
- It is assumed you use the spritefixes for Doom and Heretic made by Revenant100 (d1spfx19.wad, d2spfx19.wad, hrspfx10.wad)
- As long as you use the spritefix version, avoid loading these brightmaps with Doom/Heretic addons that come with customized sprites.
Credits:
Based on original graphics by
- id Software (Doom/Doom II)
- Raven Software (Heretic/Hexen)
- Rogue Entertainment (Strife)
- TeamTNT (Final Doom)
Brightmaps provided by
- Acidhoes (Hexen sprites)
- DrVenom8 (Doom/Heretic sprites and Heretic/Hexen textures)
- NightFright (Doom spritefix sprites & various edits)
- TheUnbeholden (Doom/Final Doom textures)
- Virtue (Doom/Hexen/Strife sprites)
- Warden (some Mancubus sprites)