Faspons [JULY 20 2023] - Now Monster Pack Compatible!

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lumbo7332
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Re: Faspons [REL: APR 06 / DEV: APR 06]

Post by lumbo7332 »

The HUD doesn't fit the screen. I scaled it and none of them worked.

https://imgur.com/Iux3XQ2
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m8f
 
 
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Re: Faspons [REL: APR 06 / DEV: APR 06]

Post by m8f »

Until this is fixed in Faspons (the author has been inactive for a while), you can use NC HUD with a patch for Faspons.
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lumbo7332
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Re: Faspons [REL: APR 06 / DEV: APR 06]

Post by lumbo7332 »

What is the license for this mod? I'd like to make a fork.
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faslrn
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Re: Faspons [REL: APR 06 / DEV: APR 06]

Post by faslrn »

lumbo7332 wrote:What is the license for this mod? I'd like to make a fork.
Same old as many other mods here: just make sure to use the credits provided in the OP and add any additional for yours truly if any of those custom codes or sprites are used. Feel free to fork it all you like!
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faslrn
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Re: Faspons [REL: APR 06 2018 / DEV: MAY 30 2019]

Post by faslrn »

LATEST UPDATES:

Code: Select all

- FIX: Zombieman bloody sprites now appear properly when kicked.
- ADDED: Pinkie demon now has bloody sprites **NOTE: offsets on the sprite are not 100% vanilla accurate. Will come back to this in the future to manually change them.**
Beezle
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Re: Faspons [REL: APR 06 2018 / DEV: MAY 30 2019]

Post by Beezle »

faslrn wrote:LATEST UPDATES:

Code: Select all

- FIX: Zombieman bloody sprites now appear properly when kicked.
- ADDED: Pinkie demon now has bloody sprites **NOTE: offsets on the sprite are not 100% vanilla accurate. Will come back to this in the future to manually change them.**
Can you please bring back the Zombiemen behavior where they roll around? LOVED that. You can see it in AL-97's playthrough of Demons of Problematique with an older Dev Build of Faspons in the older gameplay vids in the opening post.
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faslrn
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Re: Faspons [REL: APR 06 2018 / DEV: MAY 30 2019]

Post by faslrn »

Beezle wrote:
faslrn wrote:LATEST UPDATES:

Code: Select all

- FIX: Zombieman bloody sprites now appear properly when kicked.
- ADDED: Pinkie demon now has bloody sprites **NOTE: offsets on the sprite are not 100% vanilla accurate. Will come back to this in the future to manually change them.**
Can you please bring back the Zombiemen behavior where they roll around? LOVED that. You can see it in AL-97's playthrough of Demons of Problematique with an older Dev Build of Faspons in the older gameplay vids in the opening post.
I might! I've been looking at the mod with a new fresh pair of eyes since my long break so I may look at the code once again and tweak it.

I'm currently working on the bloody monster sprites so once that is done, I'll move back into Ultimate Agitation.
Zachus-Claudicus
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Re: Faspons [REL: APR 06 2018 / DEV: MAY 30 2019]

Post by Zachus-Claudicus »

I really enjoy the mod. But you should bring the pinkies back to their original size cause I lost my s**t seeing that they were midgets
Oh and put back the pistol
It's not doom without the pistol
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faslrn
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Re: Faspons [REL: APR 06 2018 / DEV: JUN 01 2019]

Post by faslrn »

LATEST UPDATES:

Code: Select all

- FIX: Riotgun reload interruption finally working once again. Should have tested this more with the ZScript tweaks I was making
- FIX/CHANGE: Pressing FIRE or RELOAD when you have no ammo now beeps/clicks at you once (even if you hold down the buttons). This also means you no longer are stuck not being able to shoot for 3 seconds anymore if you had done this previously. 
Zachus-Claudicus wrote:I really enjoy the mod. But you should bring the pinkies back to their original size cause I lost my s**t seeing that they were midgets
Oh and put back the pistol
It's not doom without the pistol
The Pinkies will keep getting smaller as more people laugh at them. Maybe I can rub their bellies and increase their size by a tad but we'll see.

The pistol is dead; long live the rifle.
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faslrn
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Re: Faspons [REL: APR 06 2018 / DEV: JUN 01 2019]

Post by faslrn »

LATEST UPDATES:

Code: Select all

- ADDED: Shotgun zombie bloody pain sprites. Again, offsets are not vanilla so I'll come back to this
- FIXED: Pinkie kick bloody sprites not referencing correct health values
- FIXED: Zombieman, pinkie, and arach health pains reference the clean sprites to fix rare issues where the sprite would be incorrect
- CHANGED: Pinkies are now 10% smaller instead of 20%
Zachus-Claudicus
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Re: Faspons [REL: APR 06 2018 / DEV: JUN 01 2019]

Post by Zachus-Claudicus »

Rifles for boring plebs Pistols are a big yes
Stock-Doom
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Re: Faspons [REL: APR 06 2018 / DEV: JUN 01 2019]

Post by Stock-Doom »

Zachus-Claudicus wrote:Rifles for boring plebs Pistols are a big yes
Don't act like a baby, please.

This obnoxious behavior will get you nowhere...
Zachus-Claudicus
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Re: Faspons [REL: APR 06 2018 / DEV: JUN 01 2019]

Post by Zachus-Claudicus »

Stock-Doom wrote:
Zachus-Claudicus wrote:Rifles for boring plebs Pistols are a big yes
Don't act like a baby, please.

This obnoxious behavior will get you nowhere...
I'm not saying "You f'ing tard put in a pistol" I'm just playing around.
And I dont really like "..." being put in the end of sentences. That's roleplayer stuff. But that's just me
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AL-97
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Re: Faspons [REL: APR 06 2018 / DEV: JUN 01 2019]

Post by AL-97 »

Faspons is one of my favourite gameplay mods and I'm excited to see it developed further!

Came across two minor bugs when using the latest dev version of the mod.
When jumping and pressing kick, leg sprite gets mirrored: https://gfycat.com/optimisticflawedbobolink
After performing dash at the player and taking damage pinky can become invisible. Think this also affect spectres: https://gfycat.com/feistyinconsequentialegg
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Somagu
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Re: Faspons [REL: APR 06 2018 / DEV: JUN 01 2019]

Post by Somagu »

First one, at least, isn't a bug, it's supposed to be a dropkick, with both legs out.

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