GZDoom 4.1.2 Released

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Re: GZDoom 4.1.2 Released

Postby XxMiltenXx » Mon May 20, 2019 1:49 pm

Haha xD. It is a greek letter: https://en.wikipedia.org/wiki/Xi_(letter)
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Re: GZDoom 4.1.2 Released

Postby Graf Zahl » Mon May 20, 2019 1:50 pm

Here's a working link:

XI
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Re: GZDoom 4.1.2 Released

Postby siealex » Mon May 20, 2019 2:04 pm

Why is it displayed with a vertical bar? :-O
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Re: GZDoom 4.1.2 Released

Postby Beezle » Thu May 23, 2019 1:40 am

My apologies if I'm asking this n the wrong thread, but I just download the May 21 x64 Dev Build and noticed the menu font is pretty big. Not a real issue, but I really liked the small font in the pre3.8 Dev Builds and 4.0 +. Is this due to resolution issues mentioned in the 4.0 thread or because of feedback that most prefer the larger font?
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Re: GZDoom 4.1.2 Released

Postby Graf Zahl » Thu May 23, 2019 2:03 am

There was a change at which size the scaling kicks in. It was done so that on 1366x768 laptops the larger scale gets used - this is the minimum width at which all contents will fit.
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Re: GZDoom 4.1.2 Released

Postby Gez » Thu May 23, 2019 3:47 am

siealex wrote:Why is it displayed with a vertical bar? :-O

Differences in font styles. Take a look at these Latin letters:
Image
Lower-case a and g, in two completely different forms.

It's kind of the same deal here.
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Re: GZDoom 4.1.2 Released

Postby SuperAble » Tue May 28, 2019 1:35 pm

What's with the Save/Load Images looking like this?
Corrupt Save ref.PNG
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Re: GZDoom 4.1.2 Released

Postby Zaratul » Tue May 28, 2019 2:31 pm

Same for me, software images are buggy. OpenGL img are fine.
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Re: GZDoom 4.1.2 Released

Postby _mental_ » Tue May 28, 2019 2:56 pm


BTW it’s on top of every page of release threads.
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Re: GZDoom 4.1.2 Released

Postby Rachael » Sun Jun 09, 2019 2:40 am



I know I have been a bit lax on remembering to put up the post-mortem statistics. Here's the last several versions.
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