So, I downloaded and am using the mod BFG 9500 addon for Brutal Doom. What I am trying to do is to remove so much of the lag that goes with the usage of this mod. It fires a nuke that explodes with a lot of smoke effects that spread out and linger, and I'd like to reduce the performance cost of this smoke through the GZDoom graphic options so as to keep the game running more smoothly. Any tips on this?
Edit:
Particle Effects Question
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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Twitchy2019
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- Location: My Foot,Your Face! (Team Monster)
Particle Effects Question
Last edited by Twitchy2019 on Sun May 26, 2019 8:39 am, edited 1 time in total.
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Graf Zahl
- Lead GZDoom+Raze Developer

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Re: Particle Effects Question
You cannot do that through the graphics options. The problem with this smoke lies elsewhere, i.e. the processing of the smoke elements, not the rendering. You'll have to edit the mod to reduce the amount of smoke actors that get spawned.
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Twitchy2019
- Posts: 176
- Joined: Wed Jan 04, 2017 8:27 pm
- Location: My Foot,Your Face! (Team Monster)
Re: Particle Effects Question
Ok, thanks. I'll post the code to the relevant forum topic to see how best to achieve the edit.