Sir Swerving wrote:Perhaps there could be more credit tiers, With only 1k credits sometimes a player pukes out a rainbow sea that can result in some lag, Silver&Gold maybe?
I like this! Always up for more variation.
Edward-san wrote:Hey, the mod is interesting! I can give some feedbacks for it:
1) I see these warnings when I load just DoomRPG:
- Code: Select all • Expand view
-snip-
2) If I also include DoomRPG-Extras, I get these warnings, too:
- Code: Select all • Expand view
-snip-
3) After the game is loaded, there are additional messages when the Titlemap and the outpost maps are loaded:
- Code: Select all • Expand view
TITLEMAP - Unnamed
Incorrect data format for conversation script in maps/titlemap.wad.
- Code: Select all • Expand view
OUTPOST - UAC Outpost
Incorrect data format for conversation script in maps/outpost.wad.
That's it - I also noticed GZDoom crashes on different issues, these will be reported at the bugs forum.
Powersuit warnings:Looks like Yholl's coding, heh.
You can safely ignore those (the module one too).
Extra's warnings:Yikes! Will fix.
Map warnings:Hmm, I'm not seeing those with GZDoom v4.1.2 Modern. I'll save all of DRPGs maps with the latest Slade when I next commit for what its worth.
Scottvrakis wrote:Thanks man, I appreciate it. Do you have any idea where specifically in the base it is or..?
Honestly I have no idea lol.
Zhs2 wrote:Bump. Thanks you for keeping Doom RPG alive, I must be the only guy who plays it with DoomRPG-Extras instead of all that fancy DoomRLA+Monsters+LegenDoom and whathaveyou but it's still quite fun. Wanted to leave a quick report here since I don't have the time to personally investigate why this happens, but apparently in GZDoom 4.1.1 the Outpost map causes GZDoom to outright close if you switch to "Doom Software Renderer" in the middle of a game, and outright crashes GZDoom thanks to being the titlemap while Vulkan is enabled (+vid_enablevulkan 1) when launching. Perhaps it is one of the textures since loading the map all by itself without the rest of DoomRPG doesn't seem to cause the crashes?
Edit:
Posted a report.
I quite like extras myself. I feel like leveling up of the player/monsters stands out more (in terms of difficulty/balance) than with DRLA. I quite like LegenDoom for that as well.
I think the crashing was fixed in v4.1.2? DRPG brings out the most obscure bugs it seems.
lucker42 wrote:-snip-
Ohhhh Interesting changes. How would say this affected DRPG by itself? Too hard without DRLA?
Did this affect the difficulty of assassination missions (most will insta-kill the player)?
I'll try this tomorrow.
-----------------
Also has anybody here managed to play through a megawad (32 maps) without crashing? I've noticed a few crashing reports are with people playing Lexicon (32+). So I'm thinking DRPGs map array is overflowing, causing the crashing.
If anyone here crashes with Lexicon. Please post how many levels you played and if you returned to the hub or not. Thanks!
EDIT:
HP Regen bug is fixed (so sorry, my fault, I broke it when making use of WorldThingDamaged).