Hey, the mod is interesting! I can give some feedbacks for it:
1) I see these warnings when I load just DoomRPG:
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Script warning, ":actors/modules.txt" line 24:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, ":actors/marines/powersuit.txt" line 498:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 500:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 502:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 504:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 506:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 508:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 510:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1044:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1047:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1050:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1053:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1056:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1059:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1062:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1065:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1068:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1070:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1072:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1074:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1119:
Numeric type expected, got "None"
2) If I also include DoomRPG-Extras, I get these warnings, too:
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Script warning, ":actors/extras/weapons/shotgun.txt" line 37:
Unknown class name 'DRPGDarkBlueAuraInfiniteAmmo' of type 'Inventory'
Script warning, ":actors/extras/weapons/shotgun.txt" line 79:
Truncation of floating point constant 7.500000
Script warning, ":actors/extras/weapons/shotgun.txt" line 85:
Truncation of floating point constant 12.500000
Script warning, ":actors/extras/weapons/shotgun.txt" line 91:
Truncation of floating point constant 17.500000
Script warning, ":actors/extras/weapons/shotgun.txt" line 98:
Unknown class name 'DRPGDarkBlueAuraInfiniteAmmo' of type 'Inventory'
Script warning, ":actors/extras/weapons/ssg.txt" line 45:
Unknown class name 'DRPGDarkBlueAuraInfiniteAmmo' of type 'Inventory'
Script warning, ":actors/extras/weapons/ssg.txt" line 80:
Unknown class name 'DRPGDarkBlueAuraInfiniteAmmo' of type 'Inventory'
Script warning, ":actors/extras/weapons/plasmarifle.txt" line 43:
Unknown class name 'DRPGDarkBlueAuraInfiniteAmmo' of type 'Inventory'
3) After the game is loaded, there are additional messages when the Titlemap and the outpost maps are loaded:
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TITLEMAP - Unnamed
Incorrect data format for conversation script in maps/titlemap.wad.
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OUTPOST - UAC Outpost
Incorrect data format for conversation script in maps/outpost.wad.
That's it - I also noticed GZDoom crashes on different issues, these will be reported at the bugs forum.