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Nash wrote:I think what would satisfy these chunky graphic enthusiasts is some kind of menu scaling with nearest neighbour. Render the graphics to some buffer before scaling them, fonts included. Readability be damned, just give them those huge blocky pixels.
Graf Zahl wrote:Notice: There is currently no Vintage version planned for this release.
TDRR wrote:Well, that sucks, but will the GL 2.0 requirement stay for software mode? And why was D3D removed from the options?
TDRR wrote:Graf Zahl wrote:Notice: There is currently no Vintage version planned for this release.
Well, that sucks, but will the GL 2.0 requirement stay for software mode? And why was D3D removed from the options?
Graf Zahl wrote:It all depends on whether drfrag manages to get a working code base together. So far this hasn't happened so there's no vintage build for now. I'll make no guarantees here.
Rachael wrote:An additional scaling option for the 3D view only is already being worked on, but I am being plagued by distractions and real life. I doubt it'll be ready at a reasonable time, but it's already on the table and it's being worked on.
drfrag wrote:I plan to release a 3.8.0 or 3.8.1 vintage build very soon. I'm working on it.
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