OSJC's Resources (mostly map decorations!)

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gramps
Posts: 300
Joined: Thu Oct 18, 2018 2:16 pm

Re: trees! grass! bushes! etc... (map decorations!)

Post by gramps »

Hah, those look great! Thanks a lot, gonna try them now :)
osjclatchford
Posts: 2059
Joined: Mon Feb 07, 2011 5:02 am

Re: trees! grass! bushes! etc... (map decorations!)

Post by osjclatchford »

gramps wrote:Hah, those look great! Thanks a lot, gonna try them now :)
well not bad for five mins work but I'm sure more practiced hands could do a better job than i have...
gramps
Posts: 300
Joined: Thu Oct 18, 2018 2:16 pm

Re: trees! grass! bushes! etc... (map decorations!)

Post by gramps »

They're exactly what I had in mind (and yeah, that was amazingly quick). I think they're an improvement on these "trees."
vines.png
Just flipped over and applied a translation to match that zimmer texture...
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osjclatchford
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Re: trees! grass! bushes! etc... (map decorations!)

Post by osjclatchford »

gramps wrote:They're exactly what I had in mind (and yeah, that was amazingly quick). I think they're an improvement on these "trees."
vines.png
Just flipped over and applied a translation to match that zimmer texture...
OH WOW! those trees are astounding! i had no idea that you would use them in such a way. and how! its fantastic. I love sector based things like this when its done right and that is done right! :shock:
gramps
Posts: 300
Joined: Thu Oct 18, 2018 2:16 pm

Re: trees! grass! bushes! etc... (map decorations!)

Post by gramps »

Heh, that's very kind, my mapping skills are old and dusty and moderate at best. I'm feeling these shaggy vine-trees, but you might as well thank yourself for that :p

Playing with those grass sprites now, they look pretty good around the base of a torch or so.
osjclatchford
Posts: 2059
Joined: Mon Feb 07, 2011 5:02 am

Re: trees! grass! bushes! etc... (map decorations!)

Post by osjclatchford »

gramps wrote:Heh, that's very kind, my mapping skills are old and dusty and moderate at best. I'm feeling these shaggy vine-trees, but you might as well thank yourself for that :p

Playing with those grass sprites now, they look pretty good around the base of a torch or so.
yeah ive got them randomly spawning around the trees in regular doom... looks quite nice if i do say so myself
osjclatchford
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Re: trees! grass! bushes! etc... (map decorations!)

Post by osjclatchford »

some new variants on torch-tree!
smalltree.png
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neoworm
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Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: trees! grass! bushes! etc... (map decorations!)

Post by neoworm »

I don't want to hijack your thread, but I think you could use these for more variation. I made them long time ago from scratch and tried to mimick the style as much as I was able. Feel free to remix them in any way. No credit even needed.
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osjclatchford
Posts: 2059
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Re: trees! grass! bushes! etc... (map decorations!)

Post by osjclatchford »

They are interesting but as far as a torchtree variant goes I'd say they're a bit to much of a deviation from the source image...
However as a new mid sized tree they are rather excellent.
My only gripe is the roots on that single stalky trunk make them look very triffid like...
https://encrypted-tbn0.gstatic.com/imag ... r3lXoWiXXf

That being said you've done an amazing job replicating the style. Spot on there...
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Dynamo
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Location: Industrial District

Re: trees! grass! bushes! etc... (map decorations!)

Post by Dynamo »

I've done some quick and dirty edits of some of the large leafy trees in order to remove (most) of the burnt parts. They're not great but should be serviceable.

ImageImageImageImage

I really like those tree variants newworm posted above as well, would be great to see leafy variants of those.
osjclatchford
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Re: trees! grass! bushes! etc... (map decorations!)

Post by osjclatchford »

Noice! Good to have alternatives...
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Dynamo
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Location: Industrial District

Re: trees! grass! bushes! etc... (map decorations!)

Post by Dynamo »

Here's the trees with added leaves, all credit goes to Mikolah for the edit.
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osjclatchford
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Joined: Mon Feb 07, 2011 5:02 am

Re: trees! grass! bushes! etc... (map decorations!)

Post by osjclatchford »

I've had another go at the rabbits and they are much better now imho.
true_daisy2.png
essentially an expansion of daisy II's sprite from doom mower. it is based off of both this and the necrodome rat sprites
rabbit.pk3
use this file to test in game, summon either daisy_r or daisy_l (or use the randomspawner rabbitspawner)

will run, jump, and nibble a bit!

screenie:
daisy_screen.jpg
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Enjay
 
 
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Re: trees! grass! bushes! etc... (map decorations!)

Post by Enjay »

Nice job on the rabbits: quite realistic while remaining compatible with the Doom sprite style.
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Ravick
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Location: Tubarão, Brasil

Re: trees! grass! bushes! etc... (map decorations!)

Post by Ravick »

Indeed. I wish there where more wild non-enemy critters like this (and with this quality).

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