Hey all!
I'm working on a standalone game that runs on the GzDoom engine. After working on it for 1,5 years, I decided to take a look at normal/specular mapping to see if it adds anything to the atmosphere of the game. And sending a version with specular maps to my playtesters, the results were somewhat mixed. One half loved it while the other half thought it took ruined the old-skool look and feel of the game.
Now I know that you can simply disable it by removing the file that has the definitions, but is there an ingame way to do it? Is there a cvar I can add to the options menu that disables this? Perhaps through a console command? I tried to look up the GL_ commands but I couldnt find anything related to normal/specular mapping. So perhaps i'm missing something?
Help is appreciated!
Is there a command to disable NormalSpecular maps in GzDoom?
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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dpJudas
- Posts: 3177
- Joined: Sat May 28, 2016 1:01 pm
Re: Is there a command to disable NormalSpecular maps in GzD
I'm afraid there is no such setting currently.
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Nash
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- Posts: 17512
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Is there a command to disable NormalSpecular maps in GzD
Hmm, correct me if I'm wrong, but this isn't as easy as plugging in a CVar check in ApplyNormalMap (or whatever it's called; I forget) in main.fp because... user materials have made it possible to apply completely custom normal mapping shaders. Right?
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dpJudas
- Posts: 3177
- Joined: Sat May 28, 2016 1:01 pm
Re: Is there a command to disable NormalSpecular maps in GzD
That is correct.