Romero's Heresy II
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- StroggVorbis
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Re: Romero's Heresy II
You probably couldn't be bothered again but I'd love for a randomizer that would allow me to play Hexen with Doom weapons and/or enemies. I know some attempts were made but they all focus on Hexen's 4 weapon & 2 ammo type system. If the blue, green and combined mana were randomly replaced by Doom ammo types and most if not all inventory items replaced with Doom equivalents, this would also enable the use of gameplay mods that just change weapons but not enemies. Sorry for derailing but what do you think of this? Even if it were just a simple randomizer. I could try taking a crack at it myself in my free-time, I've never released anything before.
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Re: Romero's Heresy II
This mod is cool as hell, I love it
- drfrag
- Vintage GZDoom Developer
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Re: Romero's Heresy II
Thanks, it's not been very successful but i still think it's cool. I played coop with my nephew and he was the baron, we had good fun.
- drfrag
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Re: Romero's Heresy II
I've noticed that now the VM aborts in recent GZDoom versions (Weapon.A_Lower called without valid caller). The mod used some fake weapons to give you the real ones for each class and then the fake weapon was removed. I think removing them in the new weapons should fix that but i'll need more weapons instead of using some of the originals.
I've also noticed the baron claw is not widescreen friendly (the mod ran on ZDoom 2.3.1 BTW) and i've asked Brohnesorge if i may use his claw from HOD Baron and then i think it would be better to use A_WeaponOffset (is that one supported in Zandronum?).
I could polish other things, unfortunately i can't spend much time on this. Now that i've managed to change my router configuration (it was easy) i'm going to host a couple of Zandromun servers for coop and team DM and i'd like you to join (probably even today). The mod is fun after all. So stay tuned.
I've also noticed the baron claw is not widescreen friendly (the mod ran on ZDoom 2.3.1 BTW) and i've asked Brohnesorge if i may use his claw from HOD Baron and then i think it would be better to use A_WeaponOffset (is that one supported in Zandronum?).
I could polish other things, unfortunately i can't spend much time on this. Now that i've managed to change my router configuration (it was easy) i'm going to host a couple of Zandromun servers for coop and team DM and i'd like you to join (probably even today). The mod is fun after all. So stay tuned.

- drfrag
- Vintage GZDoom Developer
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Re: Romero's Heresy II
Now the mod runs again but how do i adjust the weapon offsets for widescreen? Both x and y offsets are completely different ingame and in slade, it's heretic but does it matter? I can't remember what i did the other time probably trial and error. 

- wildweasel
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Re: Romero's Heresy II
Heretic has some special weirdness with how vertical offsets are handled, and it's a part of its status bar code, if I remember correctly.drfrag wrote:Now the mod runs again but how do i adjust the weapon offsets for widescreen? Both x and y offsets are completely different ingame and in slade, it's heretic but does it matter? I can't remember what i did the other time probably trial and error.
Re: Romero's Heresy II
Do you mean [wiki]Actor_properties#Weapon.YAdjust[/wiki]?
You can see it in use on the Heretic weapons e.g. [wiki]Classes:GoldWand[/wiki]
You can see it in use on the Heretic weapons e.g. [wiki]Classes:GoldWand[/wiki]
- drfrag
- Vintage GZDoom Developer
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Re: Romero's Heresy II
Thanks, i don't use that. My slade version is 3.1.4 perhaps i should update? It works and i had problems after upgrading in the past.
- drfrag
- Vintage GZDoom Developer
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Re: Romero's Heresy II
No difference, but there's a trick that allows to adjust weapon sprites for widescreen in Slade. And that's adjusting zoom to 150% and using the entire frame.
Now i need to resize some hires sprites and save them as PNGs. Should i use an alpha channel? Irfanview is broken and can only save 8 bit PNGs with tRNS chunks so which application can i use instead?
Edit: the problem is that after resampling they don't look that great but i need to do it anyway to adjust the offsets, i could use the hires versions with a TEXTURES lump but i'd rather not.
Now i need to resize some hires sprites and save them as PNGs. Should i use an alpha channel? Irfanview is broken and can only save 8 bit PNGs with tRNS chunks so which application can i use instead?
Edit: the problem is that after resampling they don't look that great but i need to do it anyway to adjust the offsets, i could use the hires versions with a TEXTURES lump but i'd rather not.
- drfrag
- Vintage GZDoom Developer
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Re: Romero's Heresy II
It's done (resampling) but now it doesn't work in Zandronum, becouse Zandronum doesn't support tRNS transparency in 32 bit PNGs. Now how do i use alpha channel transparency without making the entire image transparent? It's not possible with Irfanview. Which application should i use?
- drfrag
- Vintage GZDoom Developer
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Re: Romero's Heresy II
I've resampled the images again with faststone image viewer, it's much better than irfanview (at least the results are much better). I used the Lanczos 2 filter.
- drfrag
- Vintage GZDoom Developer
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Re: Romero's Heresy II
I've finally released the 1.1 version: https://www.moddb.com/mods/romeros-here ... -heresy-ii
I've updated the mod to prevent VM crashes on modern GZDoom, fix several bugs and replace the Baron Claw with graphics from Hearts Of Demons: Baron.