Ashes: Dead Man Walking

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Get Phobo
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by Get Phobo »

Captain J wrote:Super Congrats on being mentioned by ICARUS himself, my friend! You've earned it, yet deserve such tremendous vid.
I second that. Very deserved. :yup:
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Vostyok
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by Vostyok »

Congratulations Joe. And Primeval, no less :p

Thanks to you guys, people seem to still be playing my dumb little mod. Dunno why, hahaha.
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Rua Gubs
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by Rua Gubs »

I'm in need of assistance.

I loaded up the mod in the appropriate order with the other required mods and I kept getting this error message:
Spoiler:
I tried shuffling around the load order to see if that would do anything(even removing the required Ashes mods) and I kept getting the same error. I am also using the latest version of GZDoom.

Do any of you know how to fix this issue?
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ReformedJoe
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by ReformedJoe »

Rua Gubs wrote:I'm in need of assistance.

I tried shuffling around the load order to see if that would do anything(even removing the required Ashes mods) and I kept getting the same error. I am also using the latest version of GZDoom.

Do any of you know how to fix this issue?
This exact series of error messages happens if you load DMW.pk3 before the base episode maps.

Again, the load order should be:
1. Base mod
2. Base maps
3. DMW maps

So it seems you're still having a load order issue of some kind.

What method are you using to launch the game? (ie, a mod manager of some kind, a shortcut, etc)
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Rua Gubs
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by Rua Gubs »

Well, my load order was completely wrong.
Just for refrence, it was:
1.DMW maps
2.Base maps
3.Base mod

I tried it your way in ZDL and it worked perfectly fine.

So yeah, the real issue was me being a doofus and messing up the load order, sorry about that.
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ReformedJoe
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by ReformedJoe »

Rua Gubs wrote: So yeah, the real issue was me being a doofus and messing up the load order, sorry about that.
These things happen to the best of us :lol:

Enjoy yourself, don't hesitate to report any other issues you come across.
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PRIMEVAL
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by PRIMEVAL »

Here's a one hour loop of Map53's sewer segment theme "Tension". I'll try to upload more in the new future.
As you may have guessed, this is my 80's synth rendition of E1M5 with a brief nod to D_ADRIAN and an unintentional nod to Terminator. The synth brass at the end was just playing what the guitar solo did earlier and ended up sounding like Terminator. I kept it because, well, Terminator.

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ReformedJoe
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by ReformedJoe »

Yes.

I'll take a moment here to shill for PRIMEVAL: if you liked the ashes soundtrack, you can still nab it (as well as his other works) here.

In spite of vague instructions and an arbitrarily short timeline he managed to push out several excellent tracks. 10/10 would PRIMEVAL again. Quality guy.
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PRIMEVAL
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by PRIMEVAL »

ReformedJoe wrote:Yes.

I'll take a moment here to shill for PRIMEVAL: if you liked the ashes soundtrack, you can still nab it (as well as his other works) here.

In spite of vague instructions and an arbitrarily short timeline he managed to push out several excellent tracks. 10/10 would PRIMEVAL again. Quality guy.
Aw shucks, I'm honored. :wub: lol Really appreciate the kind words, it means a lot!
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Kappes Buur
 
 
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by Kappes Buur »

You should borrow the fire extinguishers from BoA,

[imgur]https://i.imgur.com/QOPGHEg[/imgur]

They explode when shot. :D
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ReformedJoe
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by ReformedJoe »

Kappes Buur wrote:You should borrow the fire extinguishers from BoA,

They explode when shot. :D
I didn't want to mess with Ashes props too much. I'm told that more destructible objects are in the works for Ashes episode 2.

People really want to explode fire extinguishers and smash toilets apparently :lol:
Last edited by ReformedJoe on Mon Mar 25, 2019 6:04 pm, edited 1 time in total.
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Enjay
 
 
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by Enjay »

ReformedJoe wrote:People really want to explode fire extinguishers and smash toilets apparently :lol:
Blame Duke Nukem. ;)
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Captain J
 
 
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by Captain J »

And the thing is you also can drink the water coming from the broken toilet as well. 3D Realms was totally ahead of time, in many way.
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Kroc
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by Kroc »

DOOM RPG II let you pick up the toilets and throw them as weapons.
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StroggVorbis
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Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by StroggVorbis »

Kroc wrote:DOOM RPG II let you pick up the toilets and throw them as weapons.
Haven't played Doom RPG II yet, but Wolfenstein RPG lets you do that too.
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