Ultra-Crispy (25/07/19) I update... again!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
TheEternalStruggler
Posts: 49
Joined: Sun Dec 03, 2017 10:44 am
Location: Elfhelm... waiting for potatoes to get sane again.

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by TheEternalStruggler »

Like the shotgun seen in the Blood Prequel

https://www.youtube.com/watch?v=dpGDCjWYc_I
User avatar
StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by StroggVorbis »

Just came in to say that the Assault Rifle's grenade launcher feels a bit.. underwhelming. It costs 2 ammo per shot, the projectile doesn't fly that far (the trajectory seems to me as if it falls/jumps out of the barrel, rather than being propelled) and it only does ~75-80 damage. I know it's set to 80, which is lower than Doom's default 128, but you need to take the monster's radius into account, as in practice splash damage never originates from the center, only from the boundary of the actor being hit. So, the wider the monster, the less splash damage it will get. In short, imo either buff the damage or lower the cost to 1:)

@TheEternalStruggler
If my memory serves me well, that shotgun originates from the Alien Trilogy for PSX.
User avatar
Dr_Cosmobyte
Posts: 2812
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by Dr_Cosmobyte »

The shotty is from Killing Floor Time(PC).

Thanks for the suggestion Dabb :)

EDIT: As for some plans to add-ons, here lay some obvious ideas:

- Classic sounds from B1 and B2, as well as some BUILD game sounds
- Tommygun
- Revolvers for Berettas
- Tesla Gun/Singularity Generator
Last edited by Dr_Cosmobyte on Fri Mar 01, 2019 9:07 am, edited 1 time in total.
User avatar
Valherran
Posts: 1410
Joined: Tue Oct 27, 2009 12:58 pm

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by Valherran »

4.) A literal cannon. (sort of a reference to Serious Sam.)
Blood 2 had a Howitzer gun, you could use that.
Just came in to say that the Assault Rifle's grenade launcher feels a bit.. underwhelming. It costs 2 ammo per shot, the projectile doesn't fly that far (the trajectory seems to me as if it falls/jumps out of the barrel, rather than being propelled) and it only does ~75-80 damage. I know it's set to 80, which is lower than Doom's default 128, but you need to take the monster's radius into account, as in practice splash damage never originates from the center, only from the boundary of the actor being hit. So, the wider the monster, the less splash damage it will get. In short, imo either buff the damage or lower the cost to 1:)
I knew I forgot to mention something... Yeah, the grenade launcher on the AR sucks pretty bad.
User avatar
TheEternalStruggler
Posts: 49
Joined: Sun Dec 03, 2017 10:44 am
Location: Elfhelm... waiting for potatoes to get sane again.

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by TheEternalStruggler »

Is it wrong that I still want a chainsaw though?
User avatar
Dr_Cosmobyte
Posts: 2812
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by Dr_Cosmobyte »

No, totally fine.

BTW, bumped to self-bug reporting:

- Caleb can take damage and talk other things while getting a secondary pistol for the first time;
- Armors in Hexen doesn't have pickup sounds or brackets;

Those are pretty easy to fix, and aren't worthy of a rehaul yet. Maybe as soon as i get new stuff into the mod.
User avatar
UnbornDecay25
Posts: 128
Joined: Tue Oct 30, 2018 6:51 am

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by UnbornDecay25 »

I love the updates so far, except for one thing, the barrel explosion sounds have a rinnging to them, and if that is a lot of ringing very close, it HURTS. I use headphones, and it physically hurts after a while. It made Barrels Of Fun both mentally and physically painful, is there any way to tone it down?
User avatar
Dr_Cosmobyte
Posts: 2812
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by Dr_Cosmobyte »

Sure! There are ways of toning it down or just excluding/replacing the "DSEXPER1.ogg" from the sounds/weapons/sfx folder. :)
User avatar
UnbornDecay25
Posts: 128
Joined: Tue Oct 30, 2018 6:51 am

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by UnbornDecay25 »

.... Now to figure out how I do that without destroying the wad
User avatar
Dr_Cosmobyte
Posts: 2812
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by Dr_Cosmobyte »

You can open it up with both WinRAR or Slade3, also, make a security copy to make sure things won't be lost ;)
User avatar
UnbornDecay25
Posts: 128
Joined: Tue Oct 30, 2018 6:51 am

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by UnbornDecay25 »

Thank you!
User avatar
potetobloke
Posts: 248
Joined: Wed Dec 07, 2016 12:07 am
Graphics Processor: nVidia (Modern GZDoom)
Location: In a chemical world

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by potetobloke »

TheEternalStruggler wrote:Like the shotgun seen in the Blood Prequel
https://www.youtube.com/watch?v=dpGDCjWYc_I
The shotgun there is from an old PC DOS game called Killing Time. (If I'm not mistaken)
User avatar
Dr_Cosmobyte
Posts: 2812
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by Dr_Cosmobyte »

Had to look up my post. DUH. I mispelled the game name with another FPS.
Gideon020
Posts: 558
Joined: Mon Sep 28, 2015 3:23 am

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by Gideon020 »

GAA1992 wrote:The shotty is from Killing Floor Time(PC).

Thanks for the suggestion Dabb :)

EDIT: As for some plans to add-ons, here lay some obvious ideas:

- Classic sounds from B1 and B2, as well as some BUILD game sounds
- Tommygun
- Revolvers for Berettas
- Tesla Gun/Singularity Generator
Any chance of a pitchfork to replace the machete? :D Also, will the Tommyguns have the street-sweep alt-fire?
User avatar
Dr_Cosmobyte
Posts: 2812
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Ultra-Crispy (26/02/19) I update... AGAIN!

Post by Dr_Cosmobyte »

As a add-on, yes! I like the pitchfork, but it ALWAYS bugged me that it is the only weapon that is centered in game. EDIT: Sure, i love that tommy altfire.

By the way, we are very close to another update! I am just taking some final adjustments in hope nothing explodes, and we're good to go. :)

Return to “Gameplay Mods”