That monster looks like a creature from a DOOM universe interpretation of heaven.VriskaSerket wrote:Female tyrant.
[SPRITES] Spriting Carnival!!
-
- Posts: 366
- Joined: Fri May 09, 2008 10:23 am
Re: [SPRITES] Spriting Carnival!!
-
- Posts: 98
- Joined: Mon Feb 04, 2019 6:12 pm
- Location: everywhere
Re: [SPRITES] Spriting Carnival!!
heres an edit of Mike12's double action revolver, with new hands and in the doom palette
this was really just for me to practice making hands for the first time, but i think it turned out alright
this was really just for me to practice making hands for the first time, but i think it turned out alright
You do not have the required permissions to view the files attached to this post.
-
- Posts: 436
- Joined: Sun Apr 19, 2015 3:44 pm
- Preferred Pronouns: He/Him
- Location: 6th Layer of the Abyss
Re: [SPRITES] Spriting Carnival!!
I intend to, but it's gonna take quite some time...jdredalert wrote:Are you going to release full sheets of those? They are awesome, Vriska. I would REALLY love to use those in something RE themed...
EDIT: I made a thing out of a joke some friends did
You do not have the required permissions to view the files attached to this post.
-
- Posts: 56
- Joined: Sun Jan 20, 2013 8:15 pm
Re: [SPRITES] Spriting Carnival!!
Made another set of AK rifle sprites based on GAA1992's take on DIMOSHunter AR.
If I could find some suitable reloading sprites it would be a nice rifle replacement for BDLite.
If I could find some suitable reloading sprites it would be a nice rifle replacement for BDLite.
You do not have the required permissions to view the files attached to this post.
Last edited by NovaRain on Fri Feb 24, 2023 8:17 pm, edited 7 times in total.
-
- Posts: 436
- Joined: Sun Apr 19, 2015 3:44 pm
- Preferred Pronouns: He/Him
- Location: 6th Layer of the Abyss
Re: [SPRITES] Spriting Carnival!!
Oh boy, here I go doing a thing yet again. I'll add more frames later when I have more time, for now it's just a basic test.
Full size frames in case anyone wants to play around with it:
Full size frames in case anyone wants to play around with it:
Spoiler:
You do not have the required permissions to view the files attached to this post.
-
- Posts: 267
- Joined: Sat Jul 09, 2016 2:09 pm
- Location: Austria
Re: [SPRITES] Spriting Carnival!!
Mini alien. I have no clue from which game this originally is from...
You do not have the required permissions to view the files attached to this post.
-
- Posts: 1668
- Joined: Sat Jul 13, 2013 10:13 pm
Re: [SPRITES] Spriting Carnival!!
VriskaSerket wrote:Oh boy, here I go doing a thing yet again. I'll add more frames later when I have more time, for now it's just a basic test.
Full size frames in case anyone wants to play around with it:Spoiler:
That's neat. Are you using Leo2236's RE2 Model Viewer?
-
- Posts: 436
- Joined: Sun Apr 19, 2015 3:44 pm
- Preferred Pronouns: He/Him
- Location: 6th Layer of the Abyss
Re: [SPRITES] Spriting Carnival!!
Yup, pretty handy tool.jdredalert wrote:VriskaSerket wrote:That's neat. Are you using Leo2236's RE2 Model Viewer?
-
- Posts: 98
- Joined: Mon Feb 04, 2019 6:12 pm
- Location: everywhere
Re: [SPRITES] Spriting Carnival!!
trying to polish a screen rip from the new metro game for a wolfenstein thing im making
any feedback would be appreciated
any feedback would be appreciated
You do not have the required permissions to view the files attached to this post.
-
- Posts: 1321
- Joined: Tue Dec 06, 2016 11:25 am
Re: [SPRITES] Spriting Carnival!!
Chryssalid form UFO: Enemy Unknown / X-Com: UFO Defense, of coursewillkuer wrote:Mini alien. I have no clue from which game this originally is from...
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [SPRITES] Spriting Carnival!!
That Flame effect is super big and yet just gorgeous!Canned Yams wrote:trying to polish a screen rip from the new metro game for a wolfenstein thing im making
any feedback would be appreciated
-
- Posts: 267
- Joined: Sat Jul 09, 2016 2:09 pm
- Location: Austria
Re: [SPRITES] Spriting Carnival!!
Now, this entry statement is more a WiP-Thread thing, but I want to give context.
Since I have a lot of mods started, on this forum, but none finised, per se , and I tend to deviate towards new, more fun ideas (largely due to time constraints), I was toying with the idea of a hero/character shooter mod combining all those characters... kind of like Broforce for Doom but toying with the Doom"Guy"-joke... long story short, here are some class selection cards (the colored squares to the right is where passive, active and super ability icons would be):
Disclaimer: GZDoom's morph system either is seriously bugged, or I am too stupid. But prototyping this shit as an actual mod gives me the head aches...
Since I have a lot of mods started, on this forum, but none finised, per se , and I tend to deviate towards new, more fun ideas (largely due to time constraints), I was toying with the idea of a hero/character shooter mod combining all those characters... kind of like Broforce for Doom but toying with the Doom"Guy"-joke... long story short, here are some class selection cards (the colored squares to the right is where passive, active and super ability icons would be):
Disclaimer: GZDoom's morph system either is seriously bugged, or I am too stupid. But prototyping this shit as an actual mod gives me the head aches...
You do not have the required permissions to view the files attached to this post.
-
- Posts: 1321
- Joined: Tue Dec 06, 2016 11:25 am
Re: [SPRITES] Spriting Carnival!!
Cool idea. I wonder if porting over the gameplay from Broforce would work, with each character having unique skills and weapons.
-
- Posts: 267
- Joined: Sat Jul 09, 2016 2:09 pm
- Location: Austria
Re: [SPRITES] Spriting Carnival!!
Not directly, no, because the engine doesn't hanlde player character death openly afaik. Once dead (HP=<0), game over. But each character as a weapon slot, morphing to another class only on super ability, might work (thinking without ZScript in mind here). But this certainly is something for a PM or the WiP threadCherno wrote:Cool idea. I wonder if porting over the gameplay from Broforce would work, with each character having unique skills and weapons.
Thanks btw for the sprite reference earlier
-
- Posts: 1321
- Joined: Tue Dec 06, 2016 11:25 am
Re: [SPRITES] Spriting Carnival!!
Doesn't have to be "Doom engine death" It could be simulated with a health threshold and upon reaching it, the player "dies" and respawns as a new class.willkuer wrote:Not directly, no, because the engine doesn't hanlde player character death openly afaik. Once dead (HP=<0), game over. But each character as a weapon slot, morphing to another class only on super ability, might work (thinking without ZScript in mind here). But this certainly is something for a PM or the WiP threadCherno wrote:Cool idea. I wonder if porting over the gameplay from Broforce would work, with each character having unique skills and weapons.
Thanks btw for the sprite reference earlier