[SPRITES] Spriting Carnival!!
-
- Posts: 190
- Joined: Fri Sep 22, 2017 9:52 pm
- Location: That one secret you always miss.
Re: [SPRITES] Spriting Carnival!!
Its modeled after a G36k
-
- Posts: 691
- Joined: Fri Jan 13, 2017 9:08 pm
Re: [SPRITES] Spriting Carnival!!
centered struggle glock. yeah.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 5
- Joined: Mon Jan 30, 2017 10:03 am
Re: [SPRITES] Spriting Carnival!!
Hi, I'm a relatively new user who haven't been here in a while, but here are some monster sprites that I edited.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 148
- Joined: Fri Nov 11, 2016 9:45 am
Re: [SPRITES] Spriting Carnival!!
https://media.giphy.com/media/9e1VPfBaNvvEY/giphy.gifHorrorMovieGuy wrote:[/img]
She's shy. Be nice to her.
-
- Posts: 248
- Joined: Wed Dec 07, 2016 12:07 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: In a chemical world
Re: [SPRITES] Spriting Carnival!!
Huh, didn't exactly expect to see one of my waifus that here.HorrorMovieGuy wrote:She's shy. Be nice to her.
-
- Posts: 4
- Joined: Wed Jan 23, 2019 11:00 am
Re: [SPRITES] Spriting Carnival!!
Hello!
I've been trying to do my own pixel art of Doom just like the ones shown here, but I've been wondering if the tools I've been using is the best for this sort of thing,
I've been using Slade 3 (for palette convertions) and Graphicsgale,(for actually drawing the art)
Is this the best way to draw sprites/textures? I've heard people say that GIMP is a great tool, but personally its a bit confusing, and not as easy to use as Microsoft Paint and Graphcsgale.
Now I've also seen people make sprites and textures by other means, in the case of weapon sprites, either by using Blender (3D graphics program) to make the weapons as a 3D model, or in rare cases by taking a picture of their own hand holding a toy gun, digitizing it, and using a graphics program to edit the picture to their liking, this being the way id Software themselves used for the weapons and enemy sprites,and was also done (to some extent) for the enemy sprites for Doom 64, is a creative way of doing art for video games, this technique is also using for NPCs, similar to ROTT)
But I personally like to do my art by hand, and because I'm not that great at making 3D models in any 3D graphics program. I tend to do everything through Microsoft Paint or Graphicsgale,
But is this the ideal way to do pixel art? my own tend to look extremely basic, I'm not that great at gradients and my color selecting is not all that great, thanks to my inexperience with pixel art.
Another thing about me is that I tend to like making my own art, something I notice in the Spriting Carnival is that the art is sometimes made of previously existing assets as a base, which is fine, but I wanted to create my own art from scratch, but the issues listed above kind of discourage me from doing so, so I end up using sprites from other games/wads/mods as placeholders or even as a base for the artwork itself.
Another thing is the Doom palette itself, I like it overall, but the style I'm mainly going for is a bit more grittier, dirtier, Sci-Fi look, but the standard Doom palette is a bit too bright for my taste, I did, naturally, try to change the palette around to fit what I wanted to go for, (like making the browns and greys slightly darker, giving the skintone colors a slight pink tint, and I have yet to completely add teal (partially added in at the moment), and try to make the dark blue colors look more like the dark blue seem in the Duke3D and ShadowWarrior palettes, so the water would have a more natural look, but the whole palette turned out really messy,
But my main question is, what is the best tool(s) for sprite creation/editing? it almost seems extremely easy for some of you when it comes to sprite-editing? like I said, I use Slade 3 and Graphicsgale, but are they the best for creating sprites?
I've been trying to do my own pixel art of Doom just like the ones shown here, but I've been wondering if the tools I've been using is the best for this sort of thing,
I've been using Slade 3 (for palette convertions) and Graphicsgale,(for actually drawing the art)
Is this the best way to draw sprites/textures? I've heard people say that GIMP is a great tool, but personally its a bit confusing, and not as easy to use as Microsoft Paint and Graphcsgale.
Now I've also seen people make sprites and textures by other means, in the case of weapon sprites, either by using Blender (3D graphics program) to make the weapons as a 3D model, or in rare cases by taking a picture of their own hand holding a toy gun, digitizing it, and using a graphics program to edit the picture to their liking, this being the way id Software themselves used for the weapons and enemy sprites,and was also done (to some extent) for the enemy sprites for Doom 64, is a creative way of doing art for video games, this technique is also using for NPCs, similar to ROTT)
But I personally like to do my art by hand, and because I'm not that great at making 3D models in any 3D graphics program. I tend to do everything through Microsoft Paint or Graphicsgale,
But is this the ideal way to do pixel art? my own tend to look extremely basic, I'm not that great at gradients and my color selecting is not all that great, thanks to my inexperience with pixel art.
Another thing about me is that I tend to like making my own art, something I notice in the Spriting Carnival is that the art is sometimes made of previously existing assets as a base, which is fine, but I wanted to create my own art from scratch, but the issues listed above kind of discourage me from doing so, so I end up using sprites from other games/wads/mods as placeholders or even as a base for the artwork itself.
Another thing is the Doom palette itself, I like it overall, but the style I'm mainly going for is a bit more grittier, dirtier, Sci-Fi look, but the standard Doom palette is a bit too bright for my taste, I did, naturally, try to change the palette around to fit what I wanted to go for, (like making the browns and greys slightly darker, giving the skintone colors a slight pink tint, and I have yet to completely add teal (partially added in at the moment), and try to make the dark blue colors look more like the dark blue seem in the Duke3D and ShadowWarrior palettes, so the water would have a more natural look, but the whole palette turned out really messy,
But my main question is, what is the best tool(s) for sprite creation/editing? it almost seems extremely easy for some of you when it comes to sprite-editing? like I said, I use Slade 3 and Graphicsgale, but are they the best for creating sprites?
-
-
- Posts: 17924
- Joined: Fri Jul 06, 2007 3:22 pm
Re: [SPRITES] Spriting Carnival!!
Whatever you're most comfortable with. There's no absolute best tool, because the tool is just one small part of the equation: the general workflow matters more.MoonTurtle wrote:But my main question is, what is the best tool(s) for sprite creation/editing?
-
- Posts: 436
- Joined: Sun Apr 19, 2015 3:44 pm
- Preferred Pronouns: He/Him
- Location: 6th Layer of the Abyss
Re: [SPRITES] Spriting Carnival!!
Jumping on the above, I wanted to ask if someone can point me in the right direction here, I want to draw on top of the tyrant imps i made before to make 'em fit the Doom style, because as they are it's 3D edited on the sprites, making a blend that doesn't look right among the rest of the Doom sprites. Making them fit would also help me draw the rest of the frames, I suppose.
To that end, any steps for the style?
To that end, any steps for the style?
-
- Posts: 1436
- Joined: Sun Aug 03, 2014 2:38 am
- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: [SPRITES] Spriting Carnival!!
Stick em in paint.net,gimp or photoshop, select the area around them and invert selection, then have at them with the brush tool set to a low opacity and whatever colour the area you're working on is. You can mess around with the blending mode too, overlay is really good for adding blood and multiply is good for burned areas
right is original, left is polishedYou do not have the required permissions to view the files attached to this post.
-
- Posts: 436
- Joined: Sun Apr 19, 2015 3:44 pm
- Preferred Pronouns: He/Him
- Location: 6th Layer of the Abyss
Re: [SPRITES] Spriting Carnival!!
Oh damn, that looks goodSkelegant wrote:Stick em in paint.net,gimp or photoshop, select the area around them and invert selection, then have at them with the brush tool set to a low opacity and whatever colour the area you're working on is. You can mess around with the blending mode too, overlay is really good for adding blood and multiply is good for burned areasright is original, left is polished
Thanks bucko, I'll play around with that!
EDIT:
Alright, I did some quick tests 'cause I don't have a lot of time right now, so... how are these?
You do not have the required permissions to view the files attached to this post.
-
- Spotlight Team
- Posts: 319
- Joined: Fri Feb 15, 2013 9:39 pm
- Location: 6 ft. under
Re: [SPRITES] Spriting Carnival!!
Cool stuff! Keep it up.keeper wrote:Hi, I'm a relatively new user who haven't been here in a while, but here are some monster sprites that I edited.
-
- Posts: 3
- Joined: Mon Jan 07, 2019 8:21 am
-
- Posts: 1436
- Joined: Sun Aug 03, 2014 2:38 am
- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: [SPRITES] Spriting Carnival!!
Pretty good, although I'd suggest you make the pixels around the edges a little darker to make them look more 3dVriskaSerket wrote: Alright, I did some quick tests 'cause I don't have a lot of time right now, so... how are these?
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [SPRITES] Spriting Carnival!!
Now that's some good improvement. Nice job, y'all! And i somehow hope to see the Nemesis with Big Guns now!
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: [SPRITES] Spriting Carnival!!
Another thing to keep in mind when doing Doom art in particular: Don't get too hung up over whether it's "Doomy enough". The game includes a number of different art sources, including digitized photos, colored (clay) models, and hand-drawn objects. Don't get too hung up over making it "fit in".