warman2012 wrote:If I may give my two cents on the latest video trailer (Slayerguy), I couldn't help but notice that you changed the third-person player sprite into the new doom slayer sprite. Now, that is odd considering you reused sprites such as that shotgun sprite and the hmg sprite which is also shared with another one of your classes. Preferably, someone should make a new set of sprites featuring the praetor suit. D4T (Doom Fortold) has the opposite problem, it has praetor suit first-person sprites but no third person sprite featuring the praetor suit.
This complaint is a minor surface-level bit, I'm not losing sleep on it. WHAT I am losing sleep on is no class with a proper FLAMETHROWER!!! Seriously, that shit with 64 guy is funny with his rocket launcher fire bit. PLEASE put more fire animations with the bigger monsters!!!
warman2012 wrote:This complaint is a minor surface-level bit, I'm not losing sleep on it. WHAT I am losing sleep on is no class with a proper FLAMETHROWER!!! Seriously, that shit with 64 guy is funny with his rocket launcher fire bit. PLEASE put more fire animations with the bigger monsters!!!
Someone64 wrote:Lastly, the +ISMONSTER flag on the proximity grenades is what causes it. This can not only cause issues with mods that use that flag for things (imagine if for Legendoom, you had the option to make newly spawned monsters legendary and it affected the proximity grenades. I have no idea if it actually uses +ISMONSTER though.) like autoautosave but it works totally fine without +ISMONSTER. I can't really see why you added the flag but simply removing it solves those issues. Kinda reminds me of how Brutal Doom barrels (and mods that use them) often fuck up with mods like Keymaster and maybe Legendoom because they're set as monsters even if they really don't need to be.
Someone64 wrote:I've really been enjoying Quakeguy but I'm concerned on how the ammo balance might be like on maps that give you plasma gun slot weapons and cell ammo and nothing else. You would be totally fucked if the enemies were just demons instead of zombiemen that drop shells because you couldn't use the original with cell ammo.
Ahpiox wrote:Great update as usual.
But i think it's kinda weird that SlayerGuy and MarineGuy have the same shotgun.
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