Graf Zahl wrote:The text can be found in the Github repo under wadsrc_extra\static\english.enu in the localization branch.
BTW, I just fixed the font engine to properly handle lower case Cyrillic text and added the Russian translation. There's still some work to do, e.g. making the BigFont work, and the formatting is not correct, but things are progressing.
You’re not kidding me?! This is great news, and will make this type of work a million times easier! Thanks! (And don’t forget to credit Julian Nechaevsky for making most of the letters used in this translation!)
Graf Zahl wrote:The biggest problem I still need to solve is to take apart the binary fonts and convert them to per-character images that get handled by the same logic as the small font in the future.
I really see no point fixing the handling of these binary files. It's bad enough that there's two formats for those that are entirely different and as is par for course for lots of early ZDoom, they show a very unhealthy tendency of limiting a format to the exact problem it was intended to solve with no margin for expansion.
I can handle converting all the characters into individual images and send them to you, no problem. (Edit:
Here)
On top of that, if I could get editing access to the
localization branch, I can start working on a fully translated
language.rus file and add it there myself.