[editing] Star Wars Dark Forces

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!

Moderators: GZDoom Developers, Raze Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

[editing] Star Wars Dark Forces

Post by CeeJay »

Is there way to view/import/extract the contents of DF's .WAX file nowadays? I know there is the old DFUSE utilities but these won't work under modern systems.

For those who are not aware, .WAX files are used by Star Wars: Dark Forces for the games sprites.

I have a group of WAX's I'd like extracted and so far I am having no luck.
User avatar
Cherno
Posts: 1318
Joined: Tue Dec 06, 2016 11:25 am

Re: [editing] Star Wars Dark Forces

Post by Cherno »

Spriters Resource has monster and weapon sprites, maybe you can extract the rest from a Dark Forces TC?
Guest

Re: [editing] Star Wars Dark Forces

Post by Guest »

Well, the sprites in question aren't stock ones. Those I can find with no problem. I'm looking to acces sprtes from some mods made for the game.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [editing] Star Wars Dark Forces

Post by wildweasel »

The last I recall, XWE was known to open them, but I can't remember if support was formally finished or if there were bugs with it.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [editing] Star Wars Dark Forces

Post by CeeJay »

XWE is very buggy, I tend to avoid it like the plague (thank God for Slade) but last time I checked it had partial support for .GOB containers but no real support for the actual file formats within, including WAX.
Gez
 
 
Posts: 17921
Joined: Fri Jul 06, 2007 3:22 pm

Re: [editing] Star Wars Dark Forces

Post by Gez »

You can open them with SLADE 3.0.1. The code was broken at some point during development of 3.0.2 so it was disabled and then since it's a very low priority feature, it's been completely forgotten about.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [editing] Star Wars Dark Forces

Post by CeeJay »

Well, that worked :D thanks guys


EDIT: Is it possible to extract the individual frames from the WAX?
Gez
 
 
Posts: 17921
Joined: Fri Jul 06, 2007 3:22 pm

Re: [editing] Star Wars Dark Forces

Post by Gez »

Right-click->Graphics->Export as PNG?
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [editing] Star Wars Dark Forces

Post by CeeJay »

Nope, it'll only extract the first frame regardless of which one I have in the view.

Return to “Assets (and other stuff)”