Moderator: GZDoom Developers
add vanilla lightmode that behaves exactly as Doom's original light did
Rachael wrote:I will have to fix this tomorrow - I can't do that right now. If you install the packages I have posted here, please remember to grab libjpeg-turbo8 with apt-get.
The feature request thread has a simple test map at the bottom.DoomFan25 wrote:Hey guys, thanks for this new version of GZDoom. Has anyone posted a demonstration of "Destructible Geometry" feature yet?.
The software renderer still exists, but as I understand it, it uses OpenGL to actually draw each software-rendered frame onto the screen.DoomFan25 wrote:Well, since you guys were dicussing about the support of Vintage hardware, i'm wondering, does the modern version comes with a Software renderer? Because, instead of separating the sourceport in two version, wouldn't be possible to add vintage support through the Software renderer? As i understand, the Software renderer doesn't use any sort of OpenGL features or shaders, right? And, back in the day, i remember that previous version of GZDoom let you choose from the beginning between Hardware renderer (OpenGL) and Software Renderer.
Graf Zahl wrote:Regarding 32 bit, what really puzzles me is that there's users around that have a modern high end graphics card but a 32 bit OS. With nearly all current games being 64 bit exclusive I wonder what's the point of such a setup.
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