Hell Caliber

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Re: [Slightly less WIP] Hell Caliber

Postby Samarai1000 » Fri Nov 30, 2018 8:45 pm

Get Phobo wrote:*boom*

Uh, while my mod isn't very balanced to begin with, I feel something like that wouldn't work too well for gameplay. Sorry.
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Re: [Slightly less WIP] Hell Caliber

Postby elCreyo » Sat Dec 01, 2018 8:09 pm

Thanks for fixing the ssg. Now it feels good.
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Re: [Slightly less WIP] Hell Caliber

Postby Samarai1000 » Sun Dec 02, 2018 3:39 am

elCreyo wrote:*chick, chock, chick*

I'm glad to hear that was enough to make it worth using!

Sorry for bumping again, but a new update has been released, this time hopefully substantial enough to warrant a bump. Highlights of it are reworking of your fisticuffs, the shoving-in of Enjay's Splash.pk3 for fancy water/sewage effects, an added 'quick kick' to all weapons, and more alternative death animations for many enemies.

Lowlights are me needing to clean up redundant/now-unused code from the fist rework. :?
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Re: [Polish stage!] Hell Caliber

Postby Samarai1000 » Sat Dec 08, 2018 5:26 am

Welp, I suppose the mod is basically complete now, at least for what I presently have planned. Still rough around the edges, but much more far along then it was before. I can't thank you guys enough for your feedback, criticism, and just generally being great. There's a dumb trailer up at the first post, mostly just because I felt it'd be boring to just say "hey, here it is" even if the trailer itself is pretty damn embarrassing. Here's a very bad changelog, copied from the main post:

Spoiler:
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Re: [Polish stage!] Hell Caliber

Postby Vostyok » Sat Dec 08, 2018 6:13 am

[polish stage]
I completely misread that, and assumed you were making a bonus map set in Kraków. Now I'm disappointed.

I will have a play of this when you are done. It's becoming one of my favourite weapon mods.
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Re: [Polish stage!] Hell Caliber

Postby DabbingSquidward » Sat Dec 08, 2018 6:27 am

@Sanarai1000
Sorry for bringing this up again, but you still need to get rid of SPF_INTERPOLATE in the weapons, otherwise it causes issues without mouse smoothing.

Other than that, great to see a new update :)
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Re: [Polish stage!] Hell Caliber

Postby LossForWords » Sat Dec 08, 2018 10:01 am

never thought i'd see the day a doom mod trailer uses a fatboy slim song. good choice btw.
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Re: [Polish stage!] Hell Caliber

Postby Get Phobo » Sat Dec 08, 2018 11:11 am

Vostyok wrote:[polish stage]
I completely misread that, and assumed you were making a bonus map set in Kraków. Now I'm disappointed.
:lol:

Well, the Wawel castle hasn't been made a map for Doom yet. Perhaps someone would like to do it? Here's an old floor plan.
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Re: [Polish stage!] Hell Caliber

Postby Get Phobo » Sat Dec 08, 2018 11:12 am

Vostyok wrote:[polish stage]
I completely misread that, and assumed you were making a bonus map set in Kraków. Now I'm disappointed.
:lol:

Well, the Wawel castle hasn't been made a map for Doom yet. Perhaps someone would like to do it? Here's a page with an old floor plan.
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Re: [Polish stage!] Hell Caliber

Postby przemko27 » Mon Dec 31, 2018 7:31 pm

Could you, at some point, make the monster and weapon replacement parts into separate mods?
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Re: [Polish stage!] Hell Caliber

Postby Samarai1000 » Tue Jan 08, 2019 11:52 pm

przemko27 wrote:*snip*


I WAS writing a long-winded response about how it's entirely possible, but I've lost my creative spark to work on things so it could take a while, but I now realize that with how I've set up the mod, I've accidentally made it very easy to do just this. Go into the main DECORATE file in the mod, and comment out line 7 (which just tells the mod to include the monsters.dec file) by putting two slashes (//) there. Bam, vanilla monsters! I can't verify how well this works, but taking a quick look there's no startup errors and I didn't notice any sprite conflicts, so you can give it a try.

A small update has been released for the mod to add some extra monster behaviors to the nightmare-equivalent difficulty, as well as a slider for adjusting bullet speed outside of this mode. Thank you all for your support, again.
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Re: [Polish stage!] Hell Caliber

Postby Assassin of Purity » Thu Jan 31, 2019 3:55 pm

Why isn't the mod a wad or pk3 file in the zip?
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Re: [Polish stage!] Hell Caliber

Postby Enjay » Thu Jan 31, 2019 4:06 pm

A PK3 is just a zip file that has been renamed. In this case, the zip is set up properly, so just load it into GZDoom. You can reaname the extension from zip to PK3 if it bothers you.
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Re: [Polish stage!] Hell Caliber

Postby Assassin of Purity » Thu Jan 31, 2019 5:30 pm

Enjay wrote:A PK3 is just a zip file that has been renamed. In this case, the zip is set up properly, so just load it into GZDoom. You can reaname the extension from zip to PK3 if it bothers you.

Aaah, ok.
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Re: [Polish stage!] Hell Caliber

Postby Whoah » Fri Feb 01, 2019 3:36 am

Just wanted to pop in and say that I feel honored to see my name in the credits for suggesting the name! Glad you liked my admittedly low effort suggestion! This mod has turned into quite a satisfying weapon pack, by the way. Great job!
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