RaveYard wrote:Thanks to the jit, it's somewhat playable. The other issue is the sheer amount of blocks. If only it were possible to create models during runtime... that would make things much smoother (a fork, perhaps?)
Also loading saved games is a problem, because I end up with duplicate thinkers for some reason
Use an EventHandler instead of a StaticEventHandler. The former is tied to the game state, the latter is not.