That AK-47 looks way darn smooth and glare-y! Looks promising.GAA1992 wrote:I shouldn't be showing this up so soon, but i am also taking a dive on a mix between guns and magic:
GAA1992 wrote:Another screenie of my upcoming project:
The HUD was a little revamped, as well as i swapped some weapons inside the mod.
Now that i tested it a bit with Heretic and Hexen (and kinda failed), this is closer to a release than ever.
TheMightyHeracross wrote:I never thought something like that would even run right, given how many 3D models are in it. Like, that a lot of 3D models. I'd have thought it would run at like 2 FPS.
The main issue I would see is that multiplayer would basically be impossible, given GZ/QZ/ZDoom's current netcode and the lack of Zandro compatibility. But it's still very impressive.
Arctangent wrote:Based on the fact that the surfaces are drawn individually ( as seen by the "locked fov" tool thing ) I wouldn't be surprised if there's exactly zero models used there, just a bunch of flat sprites.
Captain J wrote:SWEET BLOCKY NATURE! So this is really happening, yeah? I just can't fathom the limitless possibilities when this mod comes out... However i certainly hope these chunks won't fry your computer.
Ghost Prototype wrote:I'm having way too much fun with the enemy design than I should be. Lol.
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