ZDoom Community 2018 HeXmas Special! [Final Release]

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ZDoom Community 2018 HeXmas Special! [Final Release]

Postby Rachael » Thu Oct 25, 2018 12:55 pm

Click Here To Download!
Image


Click Here For More Pictures!

(Thanks to Jimmy for the idea for the new title!)

Yes, I know Halloween hasn't even happened yet, but this is to give prospective mappers some extra time to complete their submissions before the deadline.

The general theme, obviously, will be winter, Christmas, or anything to do with being cozy indoors while it's cold outside. This will use the Hexen IWAD as a base.

Spoiler: old crap


  • Mappers:
    Rachael
    Paar
    Marisa Kirisame
    Crazy Toni
    whirledtsar
  • Composer:
    Speedy
  • Testers:
    leodoom85
  • GitHub Repo:
    Here!
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Marisa Kirisame » Thu Oct 25, 2018 3:46 pm

Heh, I guess I'll be up for this.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Rachael » Thu Oct 25, 2018 5:05 pm

Sweet ^_^
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby leodoom85 » Thu Oct 25, 2018 6:21 pm

Hexen now? Sadly, I won't be in this but some testing would be fine.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Rachael » Thu Oct 25, 2018 8:35 pm

Yeah I am trying to avoid being "just like everyone else" - plus playtesting several different maps with the same pistol, the same shotgun, the same rocket launcher, etc, doesn't sound as fun, to me. Doom has plenty of maps and plenty of community projects around it - a little variation to spice things up never hurts.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby leodoom85 » Thu Oct 25, 2018 8:53 pm

Hey, some IWAD variation is not bad at all. In fact, I appreciate the pace change to be honest. And also, I like Hexen too.
Testing all classes should be fun.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Rip and Tear » Fri Oct 26, 2018 7:56 am

How big are you planning on each of these maps being?

How will map progression work; will it be linear or hub-based?
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Rachael » Fri Oct 26, 2018 8:46 am

I'm actually thinking of doing a hub this time around, similar to how JOM5 and Spooktober did it, where each map is always accessed in its original state.

Also - the maps ideally would be between medium to large sized.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby GiraffeMan » Fri Oct 26, 2018 9:47 pm

Lol I don't have Hexen. I think testing stuff and giving suggestions and moral support would be fine though.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Jimmy » Fri Oct 26, 2018 10:13 pm

"HeXmas Special"? If you're looking for a new title.
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Rachael » Fri Oct 26, 2018 10:44 pm

I like it. ;) Thanks!
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Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Postby Paar » Sat Oct 27, 2018 1:57 am

Rachael wrote:Also - the maps ideally would be between medium to large sized.


Compared to vanilla levels? Because "community large" is serious undertaking :) .
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Re: ZDoom Community 2018 HeXmas Special!

Postby Rachael » Sat Oct 27, 2018 7:15 am

No, nowhere near ZDCMP2 sized, if that's what you're thinking. I'm talking actually approximately the size of the maps in the first Hexen hub.
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Re: ZDoom Community 2018 HeXmas Special!

Postby Manhs » Sat Oct 27, 2018 10:14 am

Thank you for this project and good luck! ^^
Need more maps for Heretic & Hexen <3 :D
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Re: ZDoom Community 2018 HeXmas Special!

Postby Paar » Sun Oct 28, 2018 2:39 am

I will try to create something. I wanted to do Hexen level anyway. I hope it will be a worthy addition.
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