Re: (wip) Ashes 2063 TC - THREAD EVACUATION

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Korell
Posts: 440
Joined: Sun May 28, 2017 1:01 pm

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by Korell »

I just finished it. Wow, it's awesome. I didn't experience any gameplay bugs, and whilst I did get stuck at a couple of points I did eventually work out where I was meant to go, so that's all fine. The final boss was rather tough. I only played on the Normal difficulty, but sometimes he used his alternative attack that pretty much one-shot killed me, so it took me a few attempts (and about 6 medipacks :P) to finally kill him. I didn't really feel that there was much of a need to use the traders. In fact, I think I only used one trader in order to get the sniper rifle. On harder difficulties I imagine I'd have bought some ammo, too, but on Normal the ammo situation seemed about right as I wasn't running out but I did have to switch guns now and then to best manage it.

I did spot two typos, though. The one was a use of "too" instead of "to", which I think was Moose as Zan mentioned above, and the other was a map name with the word "Controll" instead of "Control".

Loved seeing some easter eggs in there.
Spoiler:
Last edited by Korell on Mon Sep 24, 2018 6:21 am, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by Captain J »

Korell wrote:I did spot two typos, though. The one was a use of "too" instead of "to", which I think was Moose as Zan mentioned above, and the other was a map name with the word "Controll" instead of "Control".
Is that a Typo? I thought it was intended. Like, in Pun-sy way.
User avatar
Dr_Cosmobyte
Posts: 2801
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by Dr_Cosmobyte »

Found the two posters in stage 09. Man, i can't thank you enough for the kindness. I feel very happy for it! :)

I am at the end of stage 07, so by tomorrow i'll give some detailed feedback (Wife Radio is calling), but so far i can tell one thing: This deserves a shiny golden Cacoaward.
User avatar
camper
Posts: 107
Joined: Sun Feb 25, 2018 10:53 am
Location: Tatarstan

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by camper »

Magnificent atmospheric modification. But.
On map03 NPCs with knives can not be killed, is it so conceived?
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by Vostyok »

camper wrote:Magnificent atmospheric modification. But.
On map03 NPCs with knives can not be killed, is it so conceived?
I'm pretty sure I left a message about this in the README file. Civilians lack death animations. So they can't be killed.

It's an oversight on my part, but it's something I want to work on later. Just didn't have time.
User avatar
Korell
Posts: 440
Joined: Sun May 28, 2017 1:01 pm

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by Korell »

Just thinking back over my playthrough yesterday and the only criticism I have is around the story at the end of the episode, as it seems to be a little unclear. It may be intentional, though, if later episodes are planned. I'll post it in a spoiler below as obviously it contains spoilers.
Spoiler:
But yes, other than this one aspect of the plot which seems a little unclear, it is a fantastic mod, and I hope that more episodes do get released in due course.
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by Vostyok »

I'll send you a PM, buddy. A lot of it is for later, but yeah, a lot is supposed to be inferred rather than spelt out.
User avatar
Mr.Enchanter
Posts: 481
Joined: Sat Mar 21, 2015 3:22 pm
Location: USA

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by Mr.Enchanter »

I've been waiting a while for this, as I know many others have, it's a wonderful thing you've done here, the enemies are convincing, the settings also convincing. You've built quite a nice little post-apoc world for many tales and adventures.
User avatar
PRIMEVAL
Posts: 167
Joined: Fri Jan 13, 2012 12:58 pm
Location: Cleveland

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by PRIMEVAL »

Magnificent... I loved every single minute of this. That last map was really good, too. Certainly proves that you don't need to cram nothing but Revenants in a map to make it intense, just a mere 2 dozen monsters was enough to keep me on my toes with the perfect atmosphere. However the music was horrible...


Speaking of music, check out the full soundtrack here:


It is also available for purchase in the following link. Edited with proper endings with Ambient and Battle themes combined into their respected tracks-per-map.
https://johnsweekley.bandcamp.com/album ... -episode-1
User avatar
RTheM
Posts: 18
Joined: Mon Sep 24, 2018 11:11 am

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by RTheM »

Pretty sure I've stumbled over a bug or something in the Sub-Cavern's level.
Spoiler:
User avatar
camper
Posts: 107
Joined: Sun Feb 25, 2018 10:53 am
Location: Tatarstan

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by camper »

Let me know what you think.
IMHO pipebombs should not blow up from the blow upon the enemy, they are exploding from the Bickford cord, not the inertial fuse.
And don't run the 2063maps file with other mods. It's broken.
I did dare to launch the Ashes2063Maps.wad with other mods.
1) Immerse and hellscape-navigator work fine and do not annoy.
2) Armory mod ballistics.wad also does not seem to conflict.
3) Tried also with gd2v0.78.pk3, also works. But when I start gaming only wad, some NPCs on Map03 attack immediately. Therefore, it is impossible to avoid a battle.
4) I also to tried mkivvehicledemoqfix.pk3 to see how I can escape from the attacking helicopter on a motorcycle. And here it did not work.
I'm hoping to replace most or all of the original rips with original content, but it's slow going.
Did you see the resources of the games AssaultCube or Sauerbraten? They have many different textures. Or did you watch and they all do not fit the style of the game?
User avatar
Zan
Posts: 338
Joined: Sat Oct 22, 2016 12:43 pm
Location: The depths of Hedon.

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by Zan »

Alright, finished it. As I said it's an amazing work, great level design and aspect in general, music is awesome and gives it a lot of personality, story is simple yet captivating, albeit the game ends in a bit of uncertainty (already waiting for the next chapter ;p ).

Regarding issues so far, I've found a spot where the player can get stuck:
https://postimg.cc/0MNbNnxy

Also a misaligned texture here (one of the barracks from the last level):
https://postimg.cc/fJdkkJ4m
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by QuakedoomNukem Cz »

I have gotten stuck behind the toilets in Map 02, I've included a video proof:
User avatar
Ma77
Posts: 79
Joined: Sun Aug 18, 2013 2:26 pm
Location: My bed

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by Ma77 »

Beat it yesterday. Great mod. I actually was engaged by this story & greatly anticipating what will happen next.
Spoiler:
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

Post by Vostyok »

PRIMEVAL wrote:Magnificent... I loved every single minute of this. That last map was really good, too. Certainly proves that you don't need to cram nothing but Revenants in a map to make it intense, just a mere 2 dozen monsters was enough to keep me on my toes with the perfect atmosphere. However the music was horrible...
Lol. Couldn't have done it without you buddy. It's a hell of a lot better than what the Ashes alpha was using (shudder). Dark times indeed.

Thanks for the bug reports guys. I'll be posting the weapons only mod and a mod-friendly maps file soon. Also, an updated V1.01 of the maps once I've ironed out the creases. Add in a few things that were cut as well, so you'll have some fun stuff to find. Got a pretty good idea for that locked door in the dam, and some (currently) useless doors in the subway town. Bwahahaha.

Edit: IMPortant I've put a warning in the downloads section. Zdoomer user TDG has reported issues when the maps file is loaded BEFORE the mod file. Apparently the ACS files don't like to be swapped around, especially if you save your game and reload later with a different order.

Return to “TCs, Full Games, and Other Projects”