Moderator: GZDoom Developers
Graf Zahl wrote:No. That's one of the things where only the hardware performance matters. In terms of driver overhead, rendering a wall with or without lights is identical.
The only thing that may help you with that is a better graphics card and/or a faster CPU.
Master O wrote:Graf Zahl wrote:No. That's one of the things where only the hardware performance matters. In terms of driver overhead, rendering a wall with or without lights is identical.
The only thing that may help you with that is a better graphics card and/or a faster CPU.
Speaking of hardware performance, what hardware would be enough to run nuts.wad in GZdoom at full speed? Currently, once the enemies start attacking in that level, the frame rate turns into a clip show and it's like moving in slow motion.
drfrag wrote:There's an interesting discussion going on @doomworld about increasing sprite drawing performance and they are mentioning nuts.wad.
https://www.doomworld.com/forum/topic/1 ... s-sorting/
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