Also, new point release to version 1.5!.
- Custom Fog is probably the biggest change, allowing custom light fading with distance. The fog type is the same one from the OpenGL options page, and will remain even if you don't load this mod. The fog density will override the lightlevel fade and any fog defined in the map (except for the colors).
- Updated base ZScript version requirement to 3.4. Keep your GZDoom updated!
- Click sounds for toggling the flashlight. I probably included way too many subtle random sound variants, but I tend to whole-ass such things.
- Re-licensed to Zlib instead of MIT.