
el armadillo2 wrote:Didn't i see this before?
agaures wrote:Thanks for the suggestions guys. Keep 'em coming.
The current working idea i have is large green plasma balls that bounce off walls fired at a slow rate. I'm thinking that the speed of the projectiles should be fast to balance the slow rate of fire but I'm not entirely sure.
I did think about grenades (probably because of the green eyes) but i don't want her? him? it? to be completely useless at long range. (How cool would it be to have an Arachnotron that fires grenades though?)el armadillo2 wrote:Didn't i see this before?
I don't believe so. Unless someone had the idea before me.
A_ThrowGrenade("AlienGrenadeThrown", 36, GetDistance(false, AAPTR_TARGET) / 40, 10)
agaures wrote:Thanks for the suggestions guys. Keep 'em coming.
The current working idea i have is large green plasma balls that bounce off walls fired at a slow rate. I'm thinking that the speed of the projectiles should be fast to balance the slow rate of fire but I'm not entirely sure.
I did think about grenades (probably because of the green eyes) but i don't want her? him? it? to be completely useless at long range. (How cool would it be to have an Arachnotron that fires grenades though?)el armadillo2 wrote:Didn't i see this before?
I don't believe so. Unless someone had the idea before me.
Enjay wrote:Grenades will limit the usability of the monster though. They generally have a shorter range or if you want to extend the range by allowing them to be thrown up in an arc, then ceiling height becomes an issue.
Zackdoessomething wrote:just an edit of Brutal Doom's Rifle.
agaures wrote:So have you ever looked at the SpiderMastermind, and then the Arachnotron, and thought "there should be a third."
Well i did.
Although i don't know what he's meant to shoot.
Endie wrote:Zackdoessomething wrote:just an edit of Brutal Doom's Rifle.
Looks good
Zackdoessomething wrote:just an edit of Brutal Doom's Rifle.
Orka wrote:I wanted to make his head look shaved but I don't know... it kinda looks odd.
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