A Last Rites rip, and why nobody has bothered

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

A Last Rites rip, and why nobody has bothered

Post by YukiHerz »

Last Rites has an interesting art style, many would like to get ahold of its sprites and textures, only a few have tried and managed to keep their sanity by pulling back.

The game stores copies of each asset for every level it is used in, similarly, the palette has a range of colors that change for every level, I managed to get the image to display correctly in TileMolester, BUT...

I had to painfully recreate the palette in tm because it wasn't importing properly, I probably used the wrong palette due to one color seemingly being out of place in the first few sections, but when the sprites start appearing they were all in their correct colors, again, only the monsters needed for that level were in that level's data, along with the player sprites (which are a mess, it's separated into a single body and several heads used by each character).

The settings for TM were 8-bpp linear 2-dimensional, the files to open are the .lif ones, TM saves its custom-made palettes as hex data on a xml file so that's useless outside of the program itself, there seems to be some colormaps at the start of each file, but I don't know where the palettes would be at.

After all the trouble I went through just for some mere sprites I can see why others also gave up and didn't bother with this game.

The following file contains separated sprites for the hook zombie (not all of them), 2 large png files containing all the tiles themselves, the palette as reconstruced by me via a screenshot of irfanview's palette editor (lrites.pal, palette export in irfanview made a mess) and the palette in png.

User avatar
Posts: 15
Joined: Sun Dec 06, 2015 11:57 am

Re: A Last Rites rip, and why nobody has bothered

Post by Yagotzirck »

Some of the .LIF files' details were discussed here, but TL;DR: palettes are located at offset 0x50000 within the .LIF files themselves and they're RGB 6bpp, so they might need some adjustment in case TM doesn't support that format or the sprites/images will appear too dark; here's the palette from MISS01.LIF adjusted to a more standardized 8bpp format just in case.

It's been a while since I last gave it a look, the only thing left was finding where the width+height data for each individual sprite/image was stored in order to be able to extract the individual images properly, and also figuring out the ADPCM scheme used for the speech+music .DSF files... I might return to it someday
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: A Last Rites rip, and why nobody has bothered

Post by Nevander »

I would still love to do a TC of Last Rites to GZDoom. If anyone ever starts one up you gotta hit me up. Likewise if I start it up I'd try to get a team together.
Posts: 1
Joined: Fri Sep 14, 2018 11:05 am

A Last Rites rip, and why nobody has bothered

Post by Anterag »

Hello. Trying to rip Last Rites. This game uses unknown ADPCM codec, close to PSX ADPCM with 0x08 frame size and modified filter/shifts. The data starts at 0x800 with 22050Hz for the sample rate and stereo.


Music pack:
[link removed]

Thanks in advance.

Warez is not allowed here. User received a warning for this post.

Return to “Resources”