Korell wrote:
This is interesting bug. I really dont know whats happening here. As I said - the conversation strings are defined in language lump, so this looks like some error with gzdoom itself. Hard for me to even replicate this error.
Korell wrote:
John Stalvern wrote:I'm having some trouble getting this mod to work, and I wonder if anyone here could point me in the right direction...
I extracted the files from the .rar and loaded them in the latest gzdoom, and this is what happens:Spoiler:
Any ideas what I am doing wrong here? Missing textures and objects everywhere, and I cannot open many doors
ramon.dexter wrote:Korell wrote:
This is interesting bug. I really dont know whats happening here. As I said - the conversation strings are defined in language lump, so this looks like some error with gzdoom itself. Hard for me to even replicate this error.
ramon.dexter wrote:
You must be running the gzdoom from some launcher. Dont use it - the pk3 autoloads strife1.wad.
John Stalvern wrote:* The Dead City is terrifying. Eating beef jerky and canned ham found in cannibal dens makes me feel uneasy![]()
John Stalvern wrote:Gameplay
* Sometimes the reliance on rust browns and earth tones (understandable given the setting) makes it difficult to tell things apart. The stairway behind the Doctor's house in Khlumetz was for example difficult to find at first.
John Stalvern wrote:* The staff blaster seems very inaccurate, blasting wildly around foes who are right in front of you at times. Is this intentional?
John Stalvern wrote:Bugs
* This clime-able wall allows the player to become stuck, or access views I think were unintended.
https://imgur.com/a/NntnUmf
https://imgur.com/s3K6inF
https://imgur.com/iVl2RgU
* The cannibals in the underground bunker where the spare parts are found do not activate properly. They run in place as if stuck, but do not make sounds or attack.
https://imgur.com/C4yGWB5
https://imgur.com/RLFT3LE
Mere_Duke wrote:This became amazing! I saw this mod for the first time long ago and it was more like a concept. Now it is playable and very nice-looking RPG game.
I wait for the next update which will fix text strings, and try this.
PS I should mention that performing multiple alt-shots (those bouncing off walls) from NailGun leads to a massive FPS drop.
Captain J wrote:I'm sure Bohemia has some deserts or areas being desertified. At this moment we need more dedicated styles and buildings. It's gonna be both exotic and educating. A Win-win.
BoJustBo wrote:I'm getting a lot of missing textures when I try to play this, does it require some specific sourceport. Tried it on GZDOOM 3.2.5 where it wouldn't even start as well as GZDOOM 3.6.0 which had the missing textures problem.
Or is it a load order type thing? I always play by just dragging all the files onto the GZDOOM executable but I've heard some mods don't like that.
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