Notice: This release has been split into two. There is now a "modern" version and a "vintage" version, for older hardware. The reason for this is that some recent changes to improve performance on modern hardware resulted in quite severe slowdowns on Intel's OpenGL 2 hardware. So in order to give these users the best possible experience it was decided to provide this vintage build which adds all new non-renderer-related features with the latest state of the renderer from before the abovementioned change. The vintage version is provided thanks to the efforts of drfrag.
Please note that this solution is only a temporary measure. User share of OpenGL 2 hardware had already been low when we ran our survey with GZDoom 3.3 and once this drops any further the vintage build will be discontinued. If you cannot run the main (modern) build we strongly recommend to upgrade your hardware.
Please note that the survey is now closed. GZDoom 3.5.1 does not include the survey code that 3.5.0 did.
Windows and Linux builds are posted, and this post is a bump to show that the changelog is now posted.
Mac builds will be coming soon, the archive needs to be built and signed. Also, the Vintage builds will be done soon, once drfrag has a chance. Sorry for the inconvenience, if you are waiting! Thank you.
Thank you very much for the update. As always, it's great to see GZDoom getting better and better.
I was going to do some stuff with the bots today. So the inability to add them in this release is an unfortunate coincidence but I can see it's already being looked at, so I can just use a temporary 3.5.0 install for what I was going to do.
This isn't something quick. I am currently doing some heavy refactoring of the renderer so that it can be driven in a Vulkan compatible way. I wouldn't expect any usable results this year, to be honest.