Doom Mower v2: Skulltag was a good source port *sip*

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Doom Mower v2: Skulltag was a good source port *sip*

Postby Skelegant » Wed Aug 15, 2018 10:18 am


DOOM MOWER
Now compatible with Skulltag!
Download: http://download1641.mediafire.com/fmcbs ... wer_v2.wad

New title pic by Snoardur https://www.deviantart.com/snoardur

It's been a decade since Hell's invasion, and you've settled down with a nice little patch of suburban land. Your perfect lawn, cut with military precision, is the envy of your neighbours and the apple of your eye. The Super Mower 9500, a retirement gift from the UAC, makes maintaining that pristine lawn a pleasure.
And it's a pleasure you've earned, marine.

Keep the grass down and the demons dead with this cute, if a little dull, mod. Talk to the rabbit, drink some ice-cold non-infringing Thing 0 Ultra, maybe even find your lost frisbee(?). All it's missing is that sweet smell of freshly-cut grass :D
And after a relaxing evening of mowing, rock out into hell on earth and unleash your mowing prowess on the demonic hordes! Use the jump jet pods to access more areas than before and blast anything that moves with your good old shotgun. The Icon of Sin's ass is grass now you have Super Mower on your side!

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Last edited by Skelegant on Mon Sep 10, 2018 7:10 am, edited 5 times in total.
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Re: Doom Mower: Lawn of the dead

Postby m8f » Wed Aug 15, 2018 10:57 am


Keep mowing! :D
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Re: Doom Mower: Lawn of the dead

Postby Cherno » Wed Aug 15, 2018 11:00 am

I like these kind of small and unusual mods :)
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Re: Doom Mower: Lawn of the dead

Postby wildweasel » Wed Aug 15, 2018 11:22 am

Oh, excellent, the Doom-based port of Advanced Lawnmower Simulator that the world so badly needed.
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Re: Doom Mower: Lawn of the dead

Postby SiFi270 » Wed Aug 15, 2018 11:37 am

Is this compatible with WOOD?
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Re: Doom Mower: Lawn of the dead

Postby Cherno » Wed Aug 15, 2018 12:22 pm

I see some potential for a Redneck Ramapge TC crossover.
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Re: Doom Mower: Lawn of the dead

Postby Zan » Wed Aug 15, 2018 12:33 pm

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Re: Doom Mower: Lawn of the dead

Postby RedoLane » Wed Aug 15, 2018 12:47 pm

Oh boy! I'm always in the mood for some MOWING AND TEARING
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Re: Doom Mower: Lawn of the dead

Postby Silver » Wed Aug 15, 2018 12:51 pm

Simply put: Beautiful.

I actually see potential with this being used seriously as a weird kinda gamemode. Just go for a mower only run, not even using movement keys and just letting the mower take you where you need to go.
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Re: Doom Mower: Lawn of the dead

Postby Cherno » Wed Aug 15, 2018 1:00 pm

Are the fires of hell a-glowing?
Is the grisly reaper mowing?!
Yes! The danger must be growing,
for the rowers keep on rowing.
And they're certainly not showing...
any signs that they are slowing!


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Re: Doom Mower: Lawn of the dead

Postby Mataku » Wed Aug 15, 2018 3:07 pm

This was a really neat little mod, also full points for using "Lazing on a sunday afternoon" by Queen.
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Re: Doom Mower: Lawn of the dead

Postby Skelegant » Wed Aug 15, 2018 6:18 pm

Silver wrote:Simply put: Beautiful.
I actually see potential with this being used seriously as a weird kinda gamemode. Just go for a mower only run, not even using movement keys and just letting the mower take you where you need to go.

As is it's too weak and leaves you open to hitscan attack but with a little tweaking it could be fun :D

Cherno wrote:I see some potential for a Redneck Ramapge TC crossover.

It'd need more "dad gummit", "by jimmity" and a ZZ Top midi


I'm more of a 20somethingyearold granny but I'd be lying if I said I didn't get a little inspiration from that meme lol
"Nothing like a good firm handshake I tell you hwat bobbeh"
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Re: Doom Mower: Lawn of the dead

Postby GAA1992 » Wed Aug 15, 2018 6:50 pm

Creativity 100000/10 would play again!

I took the freedom to edit the code a small bit. Substitute your ready state for the following (however, the firing modes won't tremble and will bob):

Code: Select allExpand view
  Ready:
    TNT1 A 0 A_Recoil(-1)
    TNT1 A 0 Offset(0,32)
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_Custompunch(5,0,0,"Mowerpuff",64)
    MOWR A 2 A_WeaponReady(WRF_NOBOB)
    TNT1 A 0 A_Recoil(-1)
    TNT1 A 0 Offset(0,33)
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_Custompunch(5,0,0,"Mowerpuff",64)
     MOWR A 2 A_WeaponReady(WRF_NOBOB)
    Loop
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Re: Doom Mower: Lawn of the dead

Postby Skelegant » Wed Aug 15, 2018 7:10 pm

GAA1992 wrote:Creativity 100000/10 would play again!

I took the freedom to edit the code a small bit. Substitute your ready state for the following (however, the firing modes won't tremble and will bob):

Spoiler:


Well I'm a dumbass, I've used that flag before but for some reason this time I was like "durr I wish there was a way to prevent the mower from bobbing"
Thanks :D
[edit] actually +WEAPON.DONTBOB works better but thanks for the advice anyway :) Main file has been updated
[edit edit] just added some impassible linedefs to prevent jumping over the gate from the roof
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Re: Doom Mower: Lawn of the dead

Postby bisousbisous » Wed Aug 15, 2018 10:05 pm

*siiiip*

Yep, now doom, that was a good game
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