by Hellser » Wed Feb 26, 2020 1:23 am
Currently we're planning up to MAP20. If we were to go up to Map32, I'd feel that we might need to start heavily modifying the later maps. In our opinion, Doom 2 starts strong then ends weak. I would imagine that we need to go bigger or take the idea of a map and expand upon it, while trying to keep the route taken as similar as possible. That, my friends, is the real challenge with these later maps.
I've got The Inmost Dens (Map14) and The Citadel (Map19) complete. Map12 is under construction by Trance, Map13 and Map15 has been claimed by my fellow mappers. Map20 has been claimed by yours truly. We approach this project a couple months at a time. Burn out is a terrible thing, and no one wants to deal with that. Just be patient.
I'm also considering of tweaking my earlier maps to make the encounters more fun and to help reduce Doors with Health issues. But as always, feedback is very much important. If there's any bugs that you might encounter, please report it to us.
Also, if you can, test these out under PrBoom+, Eternity or any other Boom Compatible source port and let us know of any bugs that persist from GZDoom. GZDoom is only emulating Boom compat, it might need a kick in the rump for some bugs.