Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 4
- Joined: Sun Nov 19, 2017 12:53 pm
Re: [WIP] Samsara: Extra Heroes + ExMixer
Finally, my dream of shooting Stormtroopers as Leonard has finally come true. Also, are you going to add the prisoner from Unreal to this?
-
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
Re: [WIP] Samsara: Extra Heroes + ExMixer
Well, this topic was a nice thing to come back to after making a ham sandwich.
Good to see this is still being updated, congratulations on the release!
Good to see this is still being updated, congratulations on the release!
-
- Posts: 453
- Joined: Tue Feb 10, 2015 2:51 am
- Location: Does anyone put a serious answer here?
Re: [WIP] Samsara: Extra Heroes + ExMixer
I really don't understand Lo Wang having a grenade launcher as a replacement for the single shotgun. I think it'd be better if the shuriken were moved to that slot, since the horizontal spread makes them fairly shotgun-like, and then his "pistol" could be the darts that replace shurikens when parental controls are on, but he'd only throw one at a time.
-
- Posts: 524
- Joined: Sun May 18, 2014 7:25 pm
- Location: Arizona
Re: [WIP] Samsara: Extra Heroes + ExMixer
Great! So when can I expect Postal Dude?
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WIP] Samsara: Extra Heroes + ExMixer
And Blade from SiN series as well?
-
- Posts: 188
- Joined: Sun Jun 10, 2018 7:01 pm
Re: [WIP] Samsara: Extra Heroes + ExMixer
I have all the models from SiN of anyone interested.
-
- Posts: 188
- Joined: Sun Jun 10, 2018 7:01 pm
Re: [WIP] Samsara: Extra Heroes + ExMixer
Not sure if I can help with this mod, but I just converted Blade to voxels using official model files.
I have an MD3 file with all the animations, but I haven't understood the complexity of using MD3 in gzDoom yet.
I have an MD3 file with all the animations, but I haven't understood the complexity of using MD3 in gzDoom yet.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 114
- Joined: Fri Dec 08, 2017 11:07 am
Re: [WIP] Samsara: Extra Heroes + ExMixer
What about the Marine from Chasm: The Rift?
And Commander Keen?
There's also Hugo from Nitemare 3D. What about him?
And Commander Keen?
There's also Hugo from Nitemare 3D. What about him?
-
- Posts: 49
- Joined: Sun Nov 26, 2017 7:03 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Fighting some cats in the planet "Wool Ball", with Scott & Rebecca
Re: [WIP] Samsara: Extra Heroes + ExMixer
Let's invite Scott and Rebecca from Wool Ball, and fight some cats.
...And also make Scott and Rebecca as a tag team.
...And also make Scott and Rebecca as a tag team.
Last edited by wildweasel on Sat Jul 28, 2018 12:45 am, edited 1 time in total.
Reason: i didn't actually edit the post but i really do want to ask why this user literally only posts about wool ball
Reason: i didn't actually edit the post but i really do want to ask why this user literally only posts about wool ball
-
- Posts: 524
- Joined: Sun May 18, 2014 7:25 pm
- Location: Arizona
Re: [WIP] Samsara: Extra Heroes + ExMixer
"these builds don't run with gzdoom, gzdoom doesn't allow repeat definitions of user variables" is what I remember about it - so fat chance that it would.killbotvii wrote:I don't think you read the OP correctly. They literally say that it can run on the latest version of GZDoom.PlayerLin wrote:I'll try this mod when this can run at latest GZDooM release.
-
- Posts: 188
- Joined: Sun Jun 10, 2018 7:01 pm
Re: [WIP] Samsara: Extra Heroes + ExMixer
viewtopic.php?f=43&t=61240&start=15 yet here the dev says that
so maybe in the future they will rework some of the code. i truly hope so.Our builds run on older GZDoom because the run on Zandronum, of course, hell, I even play my dev build on my phone.
-
- Posts: 175
- Joined: Wed Apr 02, 2014 10:00 pm
- Location: USA
Re: [WIP] Samsara: Extra Heroes + ExMixer
At this point I personally am not doing requests for any other factions.
-
- Posts: 178
- Joined: Thu May 10, 2018 10:55 am
- Graphics Processor: Not Listed
Re: [WIP] Samsara: Extra Heroes + ExMixer
What do you mean by, "useless" or "joke" Samsara add-ons?
-
- Posts: 175
- Joined: Wed Apr 02, 2014 10:00 pm
- Location: USA
Re: [WIP] Samsara: Extra Heroes + ExMixer
In the past the reputation of Samsara add-ons hasn't been very good.Assassin of Purity wrote:What do you mean by, "useless" or "joke" Samsara add-ons?
-
- Posts: 178
- Joined: Thu May 10, 2018 10:55 am
- Graphics Processor: Not Listed
Re: [WIP] Samsara: Extra Heroes + ExMixer
Why?S_Andrew_S wrote:In the past the reputation of Samsara add-ons hasn't been very good.Assassin of Purity wrote:What do you mean by, "useless" or "joke" Samsara add-ons?