DabbingSquidward wrote:Just a minor cosmetic bug: dropping a weapon and looking at it will not fully display the "Pick Up" prompt, only "Pick" or "Pick U".
Fixed.
Instantly put this in my autoload and bound a key to "toggle usetopickup_enabled"

Added that to the menus.
I'd like to suggest the option to mark/flag the item you're currently looking at for picking it up always or not, basically a selective usetopickup, for example in Golden Souls if you don't wanna waste ammo but also don't want to pick up all the coins one at a time

Done. You can now place that information into a file “UseToPickup.ini”, load it into the engine (by loading the folder it's in, or wrapping it in a pk3), and U2P will use it.
See documentation.Edit: Also the option to "remove/activate" the thing you're looking at, for example in maps where a script is tied to an item, but you can't pick it up because you already have the maximum amount or you're not the corresponding class.
Fixing bugs in other people's maps is kind of out of scope for this mod.

And an option to display how much health/armor/ammo this item grants
Hmm… That
can be done for simple cases, but it'll be wrong if the item has any sort of special behavior, such as health items that give you full health no matter what your max health is, or ammo items that only give you as much ammo as you can carry and leave the rest on the floor.
or if like in the above examples any scripts or specials are tied to it.
I guess I could have it show that there is a map special attached, but there's no way to tell if any event listeners will react to picking it up, what exactly will happen, etc.