by Graham Gocklelock » Sun Jul 22, 2018 2:05 am
It's a weird problem and definitely the latest AMD driver causing it.
I can confirm a roll back fixed everything. I ran through about half of Plutonia with Brutal Doom installed last night in VR after rolling back, and messed around with it on a regular screen for a bit as well just to confirm everything was working properly once I rolled back to the old driver.
I use ZDL to launch GZDoom and Zandronum, but confirmed that it wasn't ZDL causing the issue by launching GZDoom separately from the GZDoom standalone exe. I'm also sure I have the latest versions of ZDL and GZDoom. I also disabled all mods just to be sure that wasn't a factor.
I don't know why GZDoom doesn't work with the latest AMD driver exactly. I did confirm that messing with the software rendering setting in GZDoom didn't fix the issue. All the sprites were still missing from the game no matter what I did in the in game settings.
Whatever it is that is breaking sprites in GZDoom, it's definitely the new AMD GPU driver that is causing it as a rollback instantly made the problems go away, and it doesn't affect anything but GZDoom as far as I can tell. I ran Doom in Zandronum, the Doom 3 BFG edition version, and the Steam standalone version, and they all worked as they should.