For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions
about a project, either find that project's thread, or start a thread in the
General section instead.
Got a cool project idea
but nothing else ? Put it in
the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read
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jazzmaster9
Posts: 865 Joined: Wed Apr 18, 2012 11:37 pm
Post
by jazzmaster9 » Tue Feb 06, 2018 4:41 am
DrPyspy wrote:
Who could this be?
This needs to be finished
if it isn't already
Good Work.
Amuscaria
Posts: 6634 Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.
Post
by Amuscaria » Sun Apr 29, 2018 10:37 pm
DrPyspy wrote:
Who could this be?
Very nice. Fits right into D64.
Dr_Cosmobyte
Posts: 2796 Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.
Post
by Dr_Cosmobyte » Sat May 05, 2018 8:25 am
Ohhh Doctor, c'mon, please hand us the texture replacer
Doomenator
Posts: 165 Joined: Tue Mar 31, 2015 10:16 pm
Post
by Doomenator » Sun May 06, 2018 9:52 pm
I just took the mod from StrikerMan780 and spent 10 minutes of my time.
sd64texpack.pk3
Need add brightmaps and edit some gldefs, but I'm too lazy. Let it do someone else. I'm not a fan of Doom 64.
Spoiler:
VIDEO
jdagenet
Posts: 77 Joined: Tue Aug 09, 2011 10:26 pm
Post
by jdagenet » Sun May 06, 2018 10:46 pm
This looks pretty neat. Something you may run into is texture offsets that were done using vanilla textures end up messing up the D64 textures.
LossForWords
Posts: 684 Joined: Fri Jan 13, 2017 9:08 pm
Post
by LossForWords » Mon May 07, 2018 4:05 pm
DrPyspy wrote:
Who could this be?
don't play with my emotions like that, doc.
Whoah
Posts: 306 Joined: Thu Apr 13, 2017 10:04 am
Location: Dryer lint trap
Post
by Whoah » Mon May 07, 2018 6:30 pm
DrPyspy wrote:
Who could this be?
Looks fan-fuggin-tastic! Now we just need the Archvile...
Dr_Cosmobyte
Posts: 2796 Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.
Post
by Dr_Cosmobyte » Tue May 08, 2018 3:39 pm
Doomenator wrote: I just took the mod from StrikerMan780 and spent 10 minutes of my time.
sd64texpack.pk3
Need add brightmaps and edit some gldefs, but I'm too lazy. Let it do someone else. I'm not a fan of Doom 64.
Spoiler:
VIDEO
You are a saint!
Armaetus
Posts: 1256 Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Post
by Armaetus » Tue Jun 19, 2018 2:27 pm
That can hold us over for the time being but it makes us wonder what DrPyspy's been up to in terms of the project..
James Flasch
Posts: 42 Joined: Tue Dec 13, 2016 5:32 pm
Post
by James Flasch » Thu Apr 14, 2022 7:03 pm
Any updates on this after all this time?
nova++
Posts: 177 Joined: Sat Sep 04, 2021 3:13 am
Post
by nova++ » Thu Apr 14, 2022 7:19 pm
A small amount of effort would have found Py's newer thread instead of bumping something from 4 years ago viewtopic.php?f=37&t=68009
Beyond that, if an author hasn't thought to post in a thread for four years, they've prooobably moved on from it.