[minimod][v2.0.1] Target Spy: Health Bar on Steroids

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
m8f
 
 
Posts: 1446
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)

Re: [minimod] Target Spy [0.6] (health bars +)

Post by m8f »

Update (v0.6):
- added optional alternative HP bar green-red color theme;
- added options for target tag color and default crosshair color;
- added "clear" command for crosshair parts;
- "proper names" now don't override explicitly set actor tags;
- added optional "boss" and "friendly" note.

Edit: v0.6.1: hide target spy and ASCII crosshair from automap.
User avatar
Spaceman333
Posts: 630
Joined: Thu Oct 13, 2016 8:40 pm

Re: [minimod] Target Spy [0.6] (health bars +)

Post by Spaceman333 »

Thank you! :D

I'll play with this latest update later today and whip up some screenshots for a collage image you can use on the first page to show off the mod better.
User avatar
Rowsol
Posts: 982
Joined: Wed Mar 06, 2013 5:31 am

Re: [minimod] Target Spy [0.6] (health bars +)

Post by Rowsol »

Solid update. I have a couple ideas.

What if the color of the monster name was based on starting health? Maybe grey for weak zombiemen up to red for bosses.
How about an option to have the crosshair only show when you are targeting something.
User avatar
Spaceman333
Posts: 630
Joined: Thu Oct 13, 2016 8:40 pm

Re: [minimod] Target Spy [0.6] (health bars +)

Post by Spaceman333 »

There you go, some new images you can use for the first post, if you like. 8-)
Image
Image
Image
Image
https://imgur.com/a/TY6ckak
If you do decide to use them, make sure to save and rehost them yourself, I may not always be around.
User avatar
m8f
 
 
Posts: 1446
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)

Re: [minimod] Target Spy [0.7] (health bars +)

Post by m8f »

Update (v0.7):
- added color option for weaker monsters;
- added an option to show crosshair only on target;
- showing Target Spy on shadowed and stealth monsters is now optional.
User avatar
EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: [minimod] Target Spy [0.7] (health bars +)

Post by EddieMann »

Option to scale crosshair, too?
User avatar
Rowsol
Posts: 982
Joined: Wed Mar 06, 2013 5:31 am

Re: [minimod] Target Spy [0.7] (health bars +)

Post by Rowsol »

I noticed that the crosshair is slightly below the standard crosshair. It doesn't matter if you turn off the regular crosshair, just pointing it out.
User avatar
m8f
 
 
Posts: 1446
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)

Re: [minimod] Target Spy [0.7] (health bars +)

Post by m8f »

EddieMann wrote:Option to scale crosshair, too?
At this time, crosshair is drawn using ACS HudMessage, so it is scaled together with other messages. Its scale is configured in Hud Options -> Scaling Options -> Messages (together with other messages). That's why it is unaffected by GZDoom "Scale crosshair" option. To add this option, I must rewrite crosshair code entirely, so this feature will be added only in distant future or won't be added at all.
Rowsol wrote:I noticed that the crosshair is slightly below the standard crosshair. It doesn't matter if you turn off the regular crosshair, just pointing it out.
That's intentional. GZDoom crosshair is always above the point where you actually shoot. Target Spy crosshair is a bit closer to this point.
User avatar
eharper256
Posts: 1060
Joined: Sun Feb 25, 2018 2:30 am
Location: UK

Re: [minimod] Target Spy [0.7] (health bars +)

Post by eharper256 »

Its a nice alternative to the Tekish Simple UI version and I like the customisation you've built into it. Good job!
User avatar
Spaceman333
Posts: 630
Joined: Thu Oct 13, 2016 8:40 pm

Re: [minimod] Target Spy [0.7] (health bars +)

Post by Spaceman333 »

I really like the memento font option in this thing and wondered how easy it is to add more fonts into to this.

I then found these two pages (https://www.realm667.com/index.php/en/f ... /technical and https://www.realm667.com/index.php/en/f ... s/medieval), which have a couple of really good candidates for font options. I'd nominate the following:
  • Enlightening Small
  • Cyberfonter
  • Jenocide Big
  • Solid Snake Small
  • Gargoyle Wing Small
How do you feel about them?
User avatar
m8f
 
 
Posts: 1446
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)

Re: [minimod] Target Spy [0.8] (health bars +)

Post by m8f »

Spaceman333 wrote:How do you feel about them?
I think that's a good thing to have.

Update (v0.8):
- added an option to disable spy for non-monster objects. Sometimes you want to see how damaged is this barrel, sometimes you don't.
- disabled spy and crosshair for titlemap.
- added more fonts: Enlightening Small, Cyberfonter, Jenocide Big, Solid Snake Small, and Gargoyle Wing Small.

Also there is a Git repository for absolutely no reason.
User avatar
Hexereticdoom
Posts: 661
Joined: Thu Aug 08, 2013 1:30 pm
Graphics Processor: nVidia with Vulkan support
Location: Spain

Re: [minimod] Target Spy [0.8] (health bars +)

Post by Hexereticdoom »

Tried this a few days ago... And I have to say I like it a lot! :yup:

It is a very good alternative to JPHUD's Health Bar (which is also cool), but Target Spy overcomes it with the useful options to show HP from non-monster objects and also showing Boss and Friendly monster tags! And even an alternate crosshair, WOW!

Really great job M8f, I congratulate you! :thumb:
User avatar
m8f
 
 
Posts: 1446
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)

Re: [minimod] Target Spy [0.9] (health bars +)

Post by m8f »

Hexereticdoom wrote:Really great job M8f, I congratulate you! :thumb:
Thanks!

Update (v0.9):
- added optional "Kill Confirmed" message;
- health numbers now has options: current/max, current, or %;
- increased target detection distance.
User avatar
m8f
 
 
Posts: 1446
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)

Re: [minimod] Target Spy [0.10] (health bars +)

Post by m8f »

Update (v0.10):

- expanded "Show for objects" option. Available values: Off, Shootable only, Shootable and Inventory, Everything;
- added prefixes for Mikk-'s Champions (no mutations yet).
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [minimod] Target Spy [0.10] (health bars +)

Post by TheRailgunner »

I've noticed that with The Trooper, some monsters do not appear to display a health bar, particularly basic zombies, imps, and other common demonspawn.

Return to “Gameplay Mods”