[0.5A Release] ZRift - Chasm in Doom and Heretic

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[0.5A Release] ZRift - Chasm in Doom and Heretic

Postby Pandut » Mon Jun 04, 2018 5:55 pm

Image

Hi. Been a while since I did anything around here. After a lot of contemplation and forcing myself to actually finish a project for fuck's sake, I've figured posting a WIP thread about it would be a nice swift kick in the ass to get me motivated. Anyway, here is ZRift. Or ZChasm or Knee Deep in the Rift, whatever suits your fancy.

ZRift is a mod aiming to attempt to at least partially recreate Chasm: The Rift inside GZDoom. I honestly love Chasm's art style to bits and if it weren't for it's lousy level designs, I'd have liked it more than Quake 1. Getting my hands on the sounds files and with the help of HAL9000, I was able to incorporate all of the original Chasm enemies, weapons and more.

Disclaimer: A lotta stuff is still WIP, still being fleshed out as I learn more about coding.

Youtube showcase - Put together by QuakedoomNukem CZ


Gameplay video of 0.4, courtesy of HAL9000.

DOWNLOAD LINK
https://drive.google.com/file/d/1UXKk_w ... HISCr/view (0.5A)
KEEP YOUR GZDOOM UP TO DATE TO PLAY THIS MOD.
Dev builds here

Notes:
-Few more HUD and Menu fixes.
-Enemy and item brightmaps, GLDefs, new fist animations and new chainsaw weapon. Courtesy of HAL9000.
-Heavy sound reworking, most player weapon sounds converted to 44100hz Stereo.
-Heretic Compatibility!
-Other things but I forgot.

--
-Bug reports are welcome! I am an amateur coder at best and I'm still learning.
-A monster-only version will be coming.
-No heretic/hexen compatability yet.
-Considering the amount of 3D models, I don't know how stable this'll be on slaughtermaps.

Suggested Wads n Mods
Tilt++ - For that Quake-esque strafing feel
Retroshader 2.5 minumum - For dat crisp old school pixelation
Chasm Music Randomizer - Authentic OST in GZDoom, made by QuakedoomNukem Cz

Scythe2 - A very good levelwad with changing themes, akin to Chasm.
Herian2 - Excellent fantasy-theme levelwad
Alien Vendetta - Rad af sci-fi-esque levelwad
Sunlust - Very cool thematic levelwad

Suggested Music:
Official Chasm OST Playlist
Last edited by Pandut on Tue Oct 09, 2018 8:22 pm, edited 24 times in total.
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby GAA1992 » Mon Jun 04, 2018 5:58 pm

Great initiative!!! I always found Chasm to be an underrated game. It's one of the bazillions of games that were obscurely shadowed by Quake. I am eager to play this.
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby Gideon020 » Mon Jun 04, 2018 8:28 pm

And now I have something to wait for again. :D
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby CeeJay » Mon Jun 04, 2018 10:26 pm

I've always liked Chasm too, greatly underappreciated. But, as you said, the level design brought it down. Cramped, maze-like and appear to be even more limited than that of DOOM. Which brings up the next problem, it came much too late riding on the heels of Quake. Creative monsters though and that dismemberment system really worked well.
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby Combine_Kegan » Mon Jun 04, 2018 11:52 pm

Any game that gives you an infinite ammo shotgun as a starter weapon is good in my book, so making a mod based around it for Doom is a great idea. Eager to see more on this.
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby Cyanide » Tue Jun 05, 2018 3:24 am

Ooooh yes! Looking great so far!
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby Gideon020 » Thu Jun 07, 2018 3:13 am

So apart from Doom, will this be compatible with Heretic/Hexen/Hacx/Strife as well?
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby Pandut » Thu Jun 07, 2018 1:26 pm

Gideon020 wrote:So apart from Doom, will this be compatible with Heretic/Hexen/Hacx/Strife as well?

Heretic likely yes, Hexen maybe. HacX probably not since I don't have it, Strife is a probably not because I don't know the slightest thing about modding Strife DX.
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby AvzinElkein » Thu Jun 07, 2018 1:39 pm

Don't forget to update for 3.4.0!
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby wildweasel » Thu Jun 07, 2018 2:06 pm

AvzinElkein wrote:Don't forget to update for 3.4.0!

Is there some reason that it won't work?
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby AvzinElkein » Thu Jun 07, 2018 2:20 pm

I haven't tried it yet, but I just wanted to warn the creator nonetheless.
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby wildweasel » Thu Jun 07, 2018 2:27 pm

AvzinElkein wrote:I haven't tried it yet, but I just wanted to warn the creator nonetheless.

Try it before you go raising potential dev panic, then.
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby HAL9000 » Thu Jun 07, 2018 4:17 pm

Excellent, Looking forward to this Project,
Btw I was bored so I started to port Chasm The Rift Monsters, Items, Weapons and assets to Gzdoom last month.
The goal was to exactly replicate monsters behavior for use in GZDoom

Here is the Chasm Skeleton Warrior:

Converted from Chasm Format to to Md2,most of the frames were edited for MD2's use in Gzdoom to best fit the Actors behavior
I could Use MD3, But Md2 was the better choice, because I could Directly edit the frames and animation in Quake Model editor.
Spoiler:

I'm still trying to figure out how to do Model Gibbing (head, Legs, Arms, weapon) similar to Chasm's Gib system

PM me for the Model/Actor Download
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby zrrion the insect » Thu Jun 07, 2018 11:50 pm

Those models look great! I didn't know that the chasm model format had been reverse engineered so that is very exciting. I am a huge fan of the aesthetic of chasm and it is super cool to see that it is still of interest to others.
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Re: [WIP] ZRift - Chasm in Doom, kinda

Postby Pandut » Mon Jun 11, 2018 9:54 pm

Image

Massive thanks to HAL9000 for helping me get models working in this. Gonna be working on porting all the Chasm enemy models now :3c.
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