question

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
Sin
Posts: 14
Joined: Sun Oct 05, 2003 10:29 am
Location: Poland

question

Post by Sin »

RotT :?:
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

No
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Post by Xaser »

WTF?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Yes! :D
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

Xaser's title wrote:I am A-maze-ing!
Are you a butterfly, ghost, rat or missile?
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Re: question

Post by HotWax »

Sin wrote:RotT :?:
Absolutely not. How in the hell does that fit into ZDoom? You might as well ask for Blake Stone support while you're at it.
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

Any chance of "Blake Stone" support? :)
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

coming up after "ZSuper Noah's Ark 3D: SlingShot of Wrath"...

"ZBlake Stone: Go Away Goldfire"!

Queue me up baby! :D
User avatar
Curunir
Posts: 1037
Joined: Sun Nov 02, 2003 11:24 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Curunir »

Don't forget ZNitemare 3D - Attack of the Fairies? :D

On a more serious note -RotT would be kind of nice for memories' sake. But the game is pretty boring overall isn't it? I remember playing the first couple of levels only and I'm sure I saw more elevated surfaces and height differences in Wolf 3D.
User avatar
SargeBaldy
Posts: 366
Joined: Tue Jul 15, 2003 3:49 pm
Location: Oregon
Contact:

Post by SargeBaldy »

heh, i'd love to see wolf3d support.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Curunir wrote:Don't forget ZNitemare 3D - Attack of the Fairies? :D

On a more serious note -RotT would be kind of nice for memories' sake. But the game is pretty boring overall isn't it? I remember playing the first couple of levels only and I'm sure I saw more elevated surfaces and height differences in Wolf 3D.
There are no elevated surfaces. There are crappy multi-angle sprites that are supposed to look like circular platforms suspended in midair by absolutely nothing but which conveniently support the weight of the player.

There are no height diffferences that aren't accomplished with the aforementioned multi-angle sprites. Just like Wolf3D, the ceiling and floor were at fixed heights and fixed textures (even if that was no texture, aka a flat background image representing the sky) throughout the level. The only difference is that the heights and textures could be specified per level.

Unlike Wolf3D, ROTT had no innovation, and the only reason any copies of it sold were because 12 year olds like excessive blood and drug references. See also: Duke Nukem 3D.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Re: question

Post by Hirogen2 »

Sin wrote:RotT :?:
No need to.
Or check http://icculus.org
Post Reply

Return to “General”