D4T (New v2.5 Trailer pg 47)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: D4T v2.1 (Final Version Released 07-19-17)
No crashes at all with Zandronum, so it must be a GZDoom problem.
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Re: D4T v2.1 (Final Version Released 07-19-17)
The GZDoom 3.3.0 patch notes include the following:
fixed: PowerMorph.EndEffect should not tinker around with morph duration.
I wonder if this fixes the Demon Rune crashing?
fixed: PowerMorph.EndEffect should not tinker around with morph duration.
I wonder if this fixes the Demon Rune crashing?
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Re: D4T v2.1 (Final Version Released 07-19-17)
No, Just tested it, still gives the same error
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Re: D4T v2.1 (Final Version Released 07-19-17)
I noticed that the option to bind the quick punch isn't there in gzdoom
good thing it's just the weapon zoom key
good thing it's just the weapon zoom key
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Re: D4T v2.1 (Final Version Released 07-19-17)
Is there no quick melee option like in D4D? You have to switch to your fists for glory kills?
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Re: D4T v2.1 (Final Version Released 07-19-17)
Quick melee shares the same button as the weapon zoom in the controls menu.Mr. Fancy Pants wrote:Is there no quick melee option like in D4D? You have to switch to your fists for glory kills?
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Re: D4T v2.1 (Final Version Released 07-19-17)
Hi @DBThanatos
I absolutely love this mod. Thank you so much for maintaining compatibility with older ports. Without it i wouldn't have ever discovered this.
I wanted to ask if there was any cheat or command in gzdoom to get all the weapon mods in multiplayer (or even sp).
Oh, and for people slightly less skilled with editors, attached is a simple and small patch to disable demon runes until @DBThanatos releases a proper fix, based upon @Nems and @Gollagagh ' suggestions. Just load this after d4t and bye-bye crashes ( and demon runes:( )
Thank you guys.
I absolutely love this mod. Thank you so much for maintaining compatibility with older ports. Without it i wouldn't have ever discovered this.
I wanted to ask if there was any cheat or command in gzdoom to get all the weapon mods in multiplayer (or even sp).
Oh, and for people slightly less skilled with editors, attached is a simple and small patch to disable demon runes until @DBThanatos releases a proper fix, based upon @Nems and @Gollagagh ' suggestions. Just load this after d4t and bye-bye crashes ( and demon runes:( )
Thank you guys.
You do not have the required permissions to view the files attached to this post.
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Re: D4T v2.1 (Final Version Released 07-19-17)
I used this patch and is it me or does it make it impossible to use keys?shanethemechanic wrote:Hi @DBThanatos
I absolutely love this mod. Thank you so much for maintaining compatibility with older ports. Without it i wouldn't have ever discovered this.
I wanted to ask if there was any cheat or command in gzdoom to get all the weapon mods in multiplayer (or even sp).
Oh, and for people slightly less skilled with editors, attached is a simple and small patch to disable demon runes until @DBThanatos releases a proper fix, based upon @Nems and @Gollagagh ' suggestions. Just load this after d4t and bye-bye crashes ( and demon runes:( )
Thank you guys.
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Re: D4T v2.1 (Final Version Released 07-19-17)
Yes, you seem to be correct. I'm so sorry guys. Should have tested it more.whatup876 wrote: I used this patch and is it me or does it make it impossible to use keys?
Have no idea though what is happening. No decorate experience here, but I'm guessing somehow demonbase.aed affects keys or maybe the inventory? (Which doesn't make much sense IMO)
I apologise again, and hope @DBThanatos can help us out.
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Re: D4T v2.1 (Final Version Released 07-19-17)
Been playing this the past few days. Feels nice, but the lack of a proper glory kill indicator is is a bit irritating, just turning an enemy sprite orange barely does anything for visibility. I know some of these limitations are due to D-Touch and the fact that it didn't support brightmaps, but now D-Touch has been surpassed by Delta Touch (which includes a modern version of GZDoom) and I think it could be time to spruce this mod up.
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Re: D4T v2.1 (Final Version Released 07-19-17)
Have you tried some addons for D4T?Kyotra wrote:Been playing this the past few days. Feels nice, but the lack of a proper glory kill indicator is is a bit irritating, just turning an enemy sprite orange barely does anything for visibility. I know some of these limitations are due to D-Touch and the fact that it didn't support brightmaps, but now D-Touch has been surpassed by Delta Touch (which includes a modern version of GZDoom) and I think it could be time to spruce this mod up.
Theres one for the glory Kill indicator and lots of improvements.
Check Them on Moddb.
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Re: D4T v2.1 (Final Version Released 07-19-17)
Oh neat, didn't know about that, thanks.
On another note, I STILL haven't been able to figure out what keybind is supposed to switch between weapon mods.
On another note, I STILL haven't been able to figure out what keybind is supposed to switch between weapon mods.
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- Posts: 88
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- Graphics Processor: nVidia (Modern GZDoom)
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Re: D4T v2.1 (Final Version Released 07-19-17)
If youre using GZDOOM 3.0 and onwards thats an Issue.Kyotra wrote:Oh neat, didn't know about that, thanks.
On another note, I STILL haven't been able to figure out what keybind is supposed to switch between weapon mods.
Theres also a Patch for that in the D4T Discord Channel in the addons section.
If not mistaken, DBT added link to join there, if youre interested of course.
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Re: D4T v2.1 (Final Version Released 07-19-17)
It's the reload button to switch between mods. I just booted up D4T with Doom 2, used the give all console command to give me all the weapons, then I summoned shotgunmoddropper until I got two mods for the shotgun (an explosive shot and a three round burst fire). Pressing the R key switched between the two mods. In the controls menu it is listed as Mod Switch / Quit Demon. I've never had an issue with this control binding and I'm currently on the nightly build from 03/05/2018Kyotra wrote:Oh neat, didn't know about that, thanks.
On another note, I STILL haven't been able to figure out what keybind is supposed to switch between weapon mods.
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Re: D4T v2.1 (Final Version Released 07-19-17)
Arrrrrrrrgh!
I have a problem where when I try to use the rocket launcher, it crashes the whole game and leaves the BGM playing! I have to restart my computer to get it to stop!
I have a problem where when I try to use the rocket launcher, it crashes the whole game and leaves the BGM playing! I have to restart my computer to get it to stop!