D4T (New v2.5 Trailer pg 47)

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SoundOfDarkness
Posts: 114
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Location: at home

Re: D4T v2.1 (Final Version Released 07-19-17)

Post by SoundOfDarkness »

No crashes at all with Zandronum, so it must be a GZDoom problem.
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Korell
Posts: 441
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Korell »

The GZDoom 3.3.0 patch notes include the following:

fixed: PowerMorph.EndEffect should not tinker around with morph duration.

I wonder if this fixes the Demon Rune crashing?
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insightguy
Posts: 1730
Joined: Tue Mar 22, 2011 11:54 pm

Re: D4T v2.1 (Final Version Released 07-19-17)

Post by insightguy »

No, Just tested it, still gives the same error
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Sgt Nate V
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Sgt Nate V »

I noticed that the option to bind the quick punch isn't there in gzdoom

good thing it's just the weapon zoom key
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Mr. Fancy Pants
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Mr. Fancy Pants »

Is there no quick melee option like in D4D? You have to switch to your fists for glory kills?
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Jeimuzu73
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Location: Dropping today in Station Square.

Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Jeimuzu73 »

Mr. Fancy Pants wrote:Is there no quick melee option like in D4D? You have to switch to your fists for glory kills?
Quick melee shares the same button as the weapon zoom in the controls menu.
shanethemechanic
Posts: 5
Joined: Sun Apr 15, 2018 4:38 am

Re: D4T v2.1 (Final Version Released 07-19-17)

Post by shanethemechanic »

Hi @DBThanatos
I absolutely love this mod. Thank you so much for maintaining compatibility with older ports. Without it i wouldn't have ever discovered this.
I wanted to ask if there was any cheat or command in gzdoom to get all the weapon mods in multiplayer (or even sp).

Oh, and for people slightly less skilled with editors, attached is a simple and small patch to disable demon runes until @DBThanatos releases a proper fix, based upon @Nems and @Gollagagh ' suggestions. Just load this after d4t and bye-bye crashes ( and demon runes:( )

Thank you guys.
D4T-GZdoom-Patch.pk3
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whatup876
Posts: 232
Joined: Mon Feb 27, 2017 10:17 am

Re: D4T v2.1 (Final Version Released 07-19-17)

Post by whatup876 »

shanethemechanic wrote:Hi @DBThanatos
I absolutely love this mod. Thank you so much for maintaining compatibility with older ports. Without it i wouldn't have ever discovered this.
I wanted to ask if there was any cheat or command in gzdoom to get all the weapon mods in multiplayer (or even sp).

Oh, and for people slightly less skilled with editors, attached is a simple and small patch to disable demon runes until @DBThanatos releases a proper fix, based upon @Nems and @Gollagagh ' suggestions. Just load this after d4t and bye-bye crashes ( and demon runes:( )

Thank you guys.
D4T-GZdoom-Patch.pk3
I used this patch and is it me or does it make it impossible to use keys?
shanethemechanic
Posts: 5
Joined: Sun Apr 15, 2018 4:38 am

Re: D4T v2.1 (Final Version Released 07-19-17)

Post by shanethemechanic »

whatup876 wrote: I used this patch and is it me or does it make it impossible to use keys?
Yes, you seem to be correct. I'm so sorry guys. Should have tested it more.

Have no idea though what is happening. No decorate experience here, but I'm guessing somehow demonbase.aed affects keys or maybe the inventory? (Which doesn't make much sense IMO)

I apologise again, and hope @DBThanatos can help us out.
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Kyotra
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Kyotra »

Been playing this the past few days. Feels nice, but the lack of a proper glory kill indicator is is a bit irritating, just turning an enemy sprite orange barely does anything for visibility. I know some of these limitations are due to D-Touch and the fact that it didn't support brightmaps, but now D-Touch has been surpassed by Delta Touch (which includes a modern version of GZDoom) and I think it could be time to spruce this mod up.
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BerserkerNoir
Posts: 88
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Graphics Processor: nVidia (Modern GZDoom)
Location: Veracruz, Mexico

Re: D4T v2.1 (Final Version Released 07-19-17)

Post by BerserkerNoir »

Kyotra wrote:Been playing this the past few days. Feels nice, but the lack of a proper glory kill indicator is is a bit irritating, just turning an enemy sprite orange barely does anything for visibility. I know some of these limitations are due to D-Touch and the fact that it didn't support brightmaps, but now D-Touch has been surpassed by Delta Touch (which includes a modern version of GZDoom) and I think it could be time to spruce this mod up.
Have you tried some addons for D4T?
Theres one for the glory Kill indicator and lots of improvements.
Check Them on Moddb.
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Kyotra
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Kyotra »

Oh neat, didn't know about that, thanks.

On another note, I STILL haven't been able to figure out what keybind is supposed to switch between weapon mods.
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BerserkerNoir
Posts: 88
Joined: Thu Nov 10, 2016 10:31 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Veracruz, Mexico

Re: D4T v2.1 (Final Version Released 07-19-17)

Post by BerserkerNoir »

Kyotra wrote:Oh neat, didn't know about that, thanks.

On another note, I STILL haven't been able to figure out what keybind is supposed to switch between weapon mods.
If youre using GZDOOM 3.0 and onwards thats an Issue.
Theres also a Patch for that in the D4T Discord Channel in the addons section.
If not mistaken, DBT added link to join there, if youre interested of course.
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Korell
Posts: 441
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Korell »

Kyotra wrote:Oh neat, didn't know about that, thanks.

On another note, I STILL haven't been able to figure out what keybind is supposed to switch between weapon mods.
It's the reload button to switch between mods. I just booted up D4T with Doom 2, used the give all console command to give me all the weapons, then I summoned shotgunmoddropper until I got two mods for the shotgun (an explosive shot and a three round burst fire). Pressing the R key switched between the two mods. In the controls menu it is listed as Mod Switch / Quit Demon. I've never had an issue with this control binding and I'm currently on the nightly build from 03/05/2018
fire238
Posts: 15
Joined: Mon Jun 25, 2018 11:59 am

Re: D4T v2.1 (Final Version Released 07-19-17)

Post by fire238 »

Arrrrrrrrgh!
I have a problem where when I try to use the rocket launcher, it crashes the whole game and leaves the BGM playing! I have to restart my computer to get it to stop!

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