Transparent Vanilla HUD

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Transparent Vanilla HUD

Postby SeventhSentinel » Tue Apr 10, 2018 9:25 pm

Pretty simple HUD that mostly emulates vanilla Doom. Supports Smooth Doom.
Spoiler: "Comparison"

To use, set screen size to 11 and disable the alternative HUD.
Tested in QZDoom and GZDoom. Shoutout to Jimmy for the font.
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Last edited by SeventhSentinel on Wed Apr 11, 2018 11:47 am, edited 1 time in total.
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Re: Transparent Vanilla HUD

Postby Siberian Tiger » Wed Apr 11, 2018 8:24 am

Hallo,

This looks really nice! I should incorporate this mod when I play GZDoom games.

Thanks for sharing this!
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Github ID: SibTiger
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Transparent Vanilla HUD

Postby SiFi270 » Wed Apr 11, 2018 10:57 am

The frag counter and player color are misplaced in deathmatch.
Image
If you want to test how things look in DM without actually playing a multiplayer game, you can open up the console and type "map (whatever map) dm".
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Transparent Vanilla HUD v2

Postby SeventhSentinel » Wed Apr 11, 2018 11:48 am

Updated first post with fixes.
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Re: Transparent Vanilla HUD

Postby dmslr » Tue Aug 06, 2019 2:51 am

For some reason HUD is stretched vertically. Tested in gzdoom 4.1.3.
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Re: Transparent Vanilla HUD

Postby Xeotroid » Tue Aug 06, 2019 1:35 pm

Does changing "HUD preserves aspect ratio" in HUD options fix it for you?
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Re: Transparent Vanilla HUD

Postby dmslr » Tue Aug 06, 2019 3:06 pm

No, it doesn't.
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