[Community Project] The 20 Heretics Challenge [Released]

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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby Gideon020 » Sun Apr 08, 2018 9:04 pm

Oh sweet, a new Heretic mapset. Wonder why I never found it before? Eh, whatever, time to have some fun.
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby _mental_ » Mon Apr 09, 2018 3:26 am

Within scripts there are two usages of the following construct
Code: Select allExpand view
Wads.ReadLump(lump).Split(data,"\n");

The problem is it may or may not work depending on the phase of the moon. It's just another manifestation of this bug.
Debug configuration breaks with assertion failures on those lines. That's the single way to identify this problem reliably.

At the moment the best thing to do is to use intermediate variable here and here
Code: Select allExpand view
string temp = Wads.ReadLump(lump);
temp.Split(data, "\n");
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby Rachael » Mon Apr 09, 2018 5:17 am

That's a hell of a bug to report after it's already been posted to /idgames. >_<

Are there any visible manifestations of it?
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby _mental_ » Mon Apr 09, 2018 5:35 am

I didn't check to be honest. Just ran occasionally with Debug configuration.
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby Rachael » Mon Apr 09, 2018 5:42 am

I pushed the suggested fix, but it probably won't see the light of day unless we do a redux project for this mapset or something.
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby Marisa Kirisame » Mon Apr 09, 2018 5:53 am

Ouch. I had no idea that could be problematic.
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby _mental_ » Mon Apr 09, 2018 6:41 am

Code generator fails on such construct because it cannot obtain address of implicit temporary variable.

There are just two hindering issues left with ZScript codegen, array of array and address of temporary.
Unfortunately, they don't have obvious fixes. At least, I'm not aware of them.
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby Elie(T)Zerg » Mon Apr 30, 2018 10:37 pm

I found a little bug in map10.
Screens.
https://imgur.com/V4lfn7J
https://imgur.com/lCVeUf8
https://imgur.com/FvT768x
https://imgur.com/KGd0GK9
I use the realese version, but dont really know if is the soft' render or its the map.
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby erni945 » Fri Jan 11, 2019 4:20 pm

Very good mappack :) , I played it and it is great but I have one question, is this mappack compatible with mod's gameplay? Because I tried to play it with the Trailblazer gameplay mod for the second time and I got stuck in one spot on map 8 because I should get there after killing yellow key from an undead warrior and I did not get it and I stand a place, is it a mistake or is it due to incompatibility with the gameplay mods?
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby Rachael » Mon Jan 21, 2019 1:19 am

I won't explicitly say it is. It uses heavily modified monsters in MAP15 which may or may not screw up with mods, depending on what mod you use, and it also uses one single custom monster in the final map. I don't foresee any major problems using a gameplay mod on this map pack - however - it is unsupported. You are on your own (tm) in attempting that.
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby Beezle » Mon Jan 21, 2019 11:32 am

erni945 wrote:Very good mappack :) , I played it and it is great but I have one question, is this mappack compatible with mod's gameplay? Because I tried to play it with the Trailblazer gameplay mod for the second time and I got stuck in one spot on map 8 because I should get there after killing yellow key from an undead warrior and I did not get it and I stand a place, is it a mistake or is it due to incompatibility with the gameplay mods?

I haven't got to Map 08 yet, but I've played this with Guncaster Vindicated and haven't ran into any issues yet. Have not tried this map pack with any other mods.
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby batos2 » Fri May 03, 2019 9:47 pm

Excuse me...
When I move to another map (No, I'm not using commands), my weapons and items from my inventory, disappear. :?:
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby Rachael » Fri May 03, 2019 11:23 pm

Yes - that is by design. The maps were all designed to be done from wand start.
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby AvzinElkein » Sat May 04, 2019 11:45 am

Is this supposed to be played by itself? It seems that it overrides Guncaster's HUD.
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby batos2 » Sat May 04, 2019 6:22 pm

Rachael wrote:Yes - that is by design. The maps were all designed to be done from wand start.

It is that I played with this incredible mod for Heretic: :lol:
viewtopic.php?f=43&t=58009
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