HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)

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darkelf
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Joined: Tue Jan 30, 2018 10:27 am

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by darkelf »

HXRTCHUD-PB3_v8.1b.pk3 doesnt't work with latest PB 3.0 beta. There are some errors with Unmaker weapon when launching gzdoom.
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cotton_disciple
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by cotton_disciple »

darkelf wrote:HXRTCHUD-PB3_v8.1b.pk3 doesnt't work with latest PB 3.0 beta. There are some errors with Unmaker weapon when launching gzdoom.
would be nice if you paste here part of the log(error), but first check load order
darkelf
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by darkelf »

Spoiler:
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cotton_disciple
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by cotton_disciple »

darkelf wrote:
Spoiler:
update pb to PB 3.0 Testbuild 1/21/18
darkelf
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by darkelf »

Thanks
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ShockwaveS08
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by ShockwaveS08 »

Since you can now dual-wield MP40's in Brutal Doom, is there a small hotfix in the works, to show the MP40 sprite and the "x2" text near it?
tihjawi
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Joined: Wed Apr 04, 2018 12:59 pm

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by tihjawi »

Hey! Nice HUD, but after new BD release 24 feb the keys are no longer displayed on HUD.

With the previous release BD 02 jan all works well.

Can you please fix it?
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cotton_disciple
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by cotton_disciple »

tihjawi wrote:Hey! Nice HUD, but after new BD release 24 feb the keys are no longer displayed on HUD.

With the previous release BD 02 jan all works well.

Can you please fix it?
everything works fine, are you using 7.7b version?
tihjawi
Posts: 3
Joined: Wed Apr 04, 2018 12:59 pm

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by tihjawi »

Yeah, sry, my bad, now all works fine!
Last edited by tihjawi on Thu Apr 05, 2018 11:04 am, edited 1 time in total.
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affandede
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by affandede »

Hi there Hexereticdoom, I made one for Beautiful Doom. People may want to play with this since there was no variation of hud for bd. Can you post this link on main thread?

https://drive.google.com/open?id=1aK7hf ... wO1cLxQYWY

By the way, this is my first mod. You have to start somewhere, right?
Niga619
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Joined: Wed Jan 06, 2016 10:13 pm

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by Niga619 »

affandede wrote:Hi there Hexereticdoom, I made one for Beautiful Doom. People may want to play with this since there was no variation of hud for bd. Can you post this link on main thread?

https://drive.google.com/open?id=1aK7hf ... wO1cLxQYWY

By the way, this is my first mod. You have to start somewhere, right?
ty Affandede but only one thing the bar of the duration of the items in the top right of the HUD doesnt work
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SiFi270
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by SiFi270 »

Hello, I just thought I'd share this updated version of the Weapons of Saturn HUD that acknowledges the 1911, its ammo, and the MP40.

EDIT: Also updated the one for Smooth Doom 64.

EDIT2: I just can't stop myself here's an edit of affandede's Beautiful Doom hud that fixes the powerup timers and uses different sprites to represent the fists and pistol. If anyone can give me pointers on how to change the latter when the player has dual pistols, it'd be much appreciated.
FanDooM
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Joined: Wed Jan 31, 2018 10:56 am

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by FanDooM »

remade the HXRTC HUD 7.0 for Doom 64, and I can not figure out why the night vision timer does not work. help solve it
http://jpegshare.net/f0/06/f006e802c1e2 ... 0.png.html

download addon HXRTCHUD_DOOM64_V7.0
https://drive.google.com/open?id=11EFt7 ... Ga090xkfCc
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SiFi270
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by SiFi270 »

According to D64R's decorate, Nevander found the original night vision time to be obnoxious and changed it from 120 to 30 for the remake. Unfortunately, I'm not too sure myself what to do with the sbarinfo to reflect that other than starting the offending line (176) with InInventory "64PowerLightamp" rather than InInventory "PowerLightamp".
FanDooM
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Joined: Wed Jan 31, 2018 10:56 am

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by FanDooM »

did so, the icon began to turn on but the timer still does not work
Spoiler:
http://jpegshare.net/d1/a8/d1a8ab799738 ... d.png.html

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