Collegia Titanica wrote:How many of you are working on this thing ? 3-4 ?
Not enough...
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Collegia Titanica wrote:How many of you are working on this thing ? 3-4 ?
Graf Zahl wrote:Those 6.5% are still too much do dump them, but they are low enough to stop working on that code. Currently I am trying to split up the renderer into platform independent code, GL4 code and GL 2 code and then deprecate the GL 2 stuff, never to be looked at or improved again. That separation is needed anyway if we really want to do a Vulkan backend so it isn't wasted work.
phantombeta wrote:Graf Zahl wrote:Those 6.5% are still too much do dump them, but they are low enough to stop working on that code. Currently I am trying to split up the renderer into platform independent code, GL4 code and GL 2 code and then deprecate the GL 2 stuff, never to be looked at or improved again. That separation is needed anyway if we really want to do a Vulkan backend so it isn't wasted work.
If someone volunteered to maintain the GL2 renderer when/if it's split (as in, fix bugs on it and such), would you accept the assistance?
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