MakelYT wrote:I was wondering if GZDoom will ever get Multi-threading?
It technically already has it - the sound system runs on a separate thread from the renderer.
To be a bit more serious, though, the renderer for the Doom engine is really not terribly conducive to multi-threading, given how much of the game logic is tied to the rendering, and vice versa; this is not an easy thing to decouple, especially not if you want to ensure that multiplayer, demo-recording, and saved games all continue to work as expected.