[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
4thcharacter
Posts: 1183
Joined: Tue Jun 02, 2015 7:54 am

Re: [SPRITES] Spriting Carnival!!

Post by 4thcharacter »

Realm 667's repository might have something you'd like.
User avatar
Hidden Hands
Posts: 1053
Joined: Tue Sep 20, 2016 8:11 pm
Location: London, England

Re: [SPRITES] Spriting Carnival!!

Post by Hidden Hands »

Okay I searched for over a year an a half for a DOOM/DOOM 2 style sprite sheet of the Cherub from DOOM 3 with absolutely no luck. So I decided to reattempt making it myself. Any advice on my work? Anyone think they can maybe help me with a full sheet? Here is what I have so far. I can't seem to get it looking good enough.
You do not have the required permissions to view the files attached to this post.
XLightningStormL
Posts: 389
Joined: Mon May 09, 2016 1:38 am
Location: Anywhere but here

Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »

Hidden Hands wrote:Okay I searched for over a year an a half for a DOOM/DOOM 2 style sprite sheet of the Cherub from DOOM 3 with absolutely no luck. So I decided to reattempt making it myself. Any advice on my work? Anyone think they can maybe help me with a full sheet? Here is what I have so far. I can't seem to get it looking good enough.
Doesn't look too shabby, tho I'm not a proper, high skilled and Patient spriter to help asset-wise, but as I said, decent work so far.

EDIT: I simply, made the green parts black and white, decreased the brightness, is this closer to what you want?
You do not have the required permissions to view the files attached to this post.
Last edited by XLightningStormL on Mon Mar 19, 2018 8:34 am, edited 1 time in total.
User avatar
ramon.dexter
Posts: 1562
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: [SPRITES] Spriting Carnival!!

Post by ramon.dexter »

Hidden Hands wrote:Okay I searched for over a year an a half for a DOOM/DOOM 2 style sprite sheet of the Cherub from DOOM 3 with absolutely no luck. So I decided to reattempt making it myself. Any advice on my work? Anyone think they can maybe help me with a full sheet? Here is what I have so far. I can't seem to get it looking good enough.
Nice work!
User avatar
Hidden Hands
Posts: 1053
Joined: Tue Sep 20, 2016 8:11 pm
Location: London, England

Re: [SPRITES] Spriting Carnival!!

Post by Hidden Hands »

It does look a LOT better with black and white instead of green. I also like the brightness change. Getting a whole sheet to look this good would be sweet.
XLightningStormL
Posts: 389
Joined: Mon May 09, 2016 1:38 am
Location: Anywhere but here

Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »

Hidden Hands wrote:It does look a LOT better with black and white instead of green. I also like the brightness change. Getting a whole sheet to look this good would be sweet.
You do not have the required permissions to view the files attached to this post.
User avatar
simploo
Posts: 93
Joined: Mon Jun 26, 2017 2:17 am
Graphics Processor: nVidia with Vulkan support
Location: Argent D'nur

Re: [SPRITES] Spriting Carnival!!

Post by simploo »

Working on DOOM '16 styled enemy sprites using the actual models with some cleanup and color palette swapping, here is some of what I've done with the baron of hell.

Any advice / thoughts?
You do not have the required permissions to view the files attached to this post.
User avatar
Lt.blam
Posts: 87
Joined: Thu Jun 16, 2016 9:01 pm
Location: https://www.youtube.com/watch?v=fq3abPnEEGE

Re: [SPRITES] Spriting Carnival!!

Post by Lt.blam »

Looks fantastic!
User avatar
ramon.dexter
Posts: 1562
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: [SPRITES] Spriting Carnival!!

Post by ramon.dexter »

I like this baron o' hell :D
User avatar
Hidden Hands
Posts: 1053
Joined: Tue Sep 20, 2016 8:11 pm
Location: London, England

Re: [SPRITES] Spriting Carnival!!

Post by Hidden Hands »

XLightningStormL wrote:
Hidden Hands wrote:It does look a LOT better with black and white instead of green. I also like the brightness change. Getting a whole sheet to look this good would be sweet.
You are a gem. Thank you for this.
ramon.dexter wrote:
Hidden Hands wrote:Okay I searched for over a year an a half for a DOOM/DOOM 2 style sprite sheet of the Cherub from DOOM 3 with absolutely no luck. So I decided to reattempt making it myself. Any advice on my work? Anyone think they can maybe help me with a full sheet? Here is what I have so far. I can't seem to get it looking good enough.
Nice work!
Thank you!
simploo wrote:Working on DOOM '16 styled enemy sprites using the actual models with some cleanup and color palette swapping, here is some of what I've done with the baron of hell.

Any advice / thoughts?
This looks really nice. Do you plan on making it so it blends well with Doom and Doom 2 enemies?
User avatar
simploo
Posts: 93
Joined: Mon Jun 26, 2017 2:17 am
Graphics Processor: nVidia with Vulkan support
Location: Argent D'nur

Re: [SPRITES] Spriting Carnival!!

Post by simploo »

@Hidden Hands I've tried making the color palette for the sprites that from DOOM, but it would've taken me a very long time to make the sprite itself look alright with the color scheme of the original baron, so I went ahead and used quake II's color palette since it retained some of the original color of the model whilst making it look more authentic as a sprite, at least to me. I could try in the future to change the palette once I've finish all the frames, we'll see.
User avatar
Ravick
Posts: 2029
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil

Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Hidden Hands wrote:Okay I searched for over a year an a half for a DOOM/DOOM 2 style sprite sheet of the Cherub from DOOM 3 with absolutely no luck. So I decided to reattempt making it myself. Any advice on my work? Anyone think they can maybe help me with a full sheet? Here is what I have so far. I can't seem to get it looking good enough.
My advice: It is looking good enought. Keep the nice work.
XLightningStormL wrote: EDIT: I simply, made the green parts black and white, decreased the brightness, is this closer to what you want?
Despite I've rly enjoyed it, I must say it is usually preferable to have a sprite set in green, because it makes it easier to modders to create variations with translation. With a green Cherub sprite skin, we can have the green, and the black and white, and many others, as each modder wants. :)


Well, my 2 cents. :)
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

simploo wrote:Working on DOOM '16 styled enemy sprites using the actual models with some cleanup and color palette swapping, here is some of what I've done with the baron of hell.

Any advice / thoughts?
Those green flame on both hands might need some improvement. But hey, it looks definitely good!
User avatar
Hidden Hands
Posts: 1053
Joined: Tue Sep 20, 2016 8:11 pm
Location: London, England

Re: [SPRITES] Spriting Carnival!!

Post by Hidden Hands »

Okay I spent hours on a bit of a clean up. I felt my Cherub was a little too... patchy? The pixels looked a bit all over the place, being a little too messy to blend in nicely with the DOOM2 sprites. Anyway, I made a cleanup... which one do you think looks better?
You do not have the required permissions to view the files attached to this post.
User avatar
ramon.dexter
Posts: 1562
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: [SPRITES] Spriting Carnival!!

Post by ramon.dexter »

Actually, I like the old one better.

Return to “General”