Operation Body Count - Version 1.0 Release!
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Re: Operation Body Count - Version 1.0 Release!
It does indeed answer the question. Thank you. I will now download this and give it a go.
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Re: Operation Body Count - Version 1.0 Release!
I just finished it and it was really good. I rather liked the "Quality over quantity" approach you look with the level designs too. Great job.
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Re: Operation Body Count - Version 1.0 Release!
So far I like this TC of a bad game. Finished the TC Nerves of Steel a few years ago.
Looking forward to another decent TC of a bad game from ImpieTwo.
Looking forward to another decent TC of a bad game from ImpieTwo.
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Re: Operation Body Count - Version 1.0 Release!
Maybe Terminator Rampage?0mrcynic0 wrote:Looking forward to another decent TC of a bad game from ImpieTwo.
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Re: Operation Body Count - Version 1.0 Release!
Ugh, no way. Next one is definitely Angst, when I find the time to make more than one level.Zaratul wrote:Maybe Terminator Rampage?0mrcynic0 wrote:Looking forward to another decent TC of a bad game from ImpieTwo.
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Re: Operation Body Count - Version 1.0 Release!
Oh hell, yeh I'm totally game for Angst. Any chance you'll take on Witchaven 1 or 2? That'd be quite the task
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Re: Operation Body Count - Version 1.0 Release!
I thought about Witchaven but I probably won't take them on. Not sure what I'll do after Angst, if anything.
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Re: Operation Body Count - Version 1.0 Release!
I've split the GDX discussion here.
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Re: Operation Body Count - Version 1.0 Release!
@ImpieTwo
I guess your intention was that the player starts with 50 bullets. However, you wrote an ACS GiveInventory script. This creates two problems:
-The Uzi itself gives 20 bullets on top of your 50 bullets, so you start each map with 70.
-Reducing the clip amount by 20 to compensate still leaves us with another problem: Ammo is doubled on Very Easy and Nightmare, so you start each map with 140/100 bullets.
I guess your intention was that the player starts with 50 bullets. However, you wrote an ACS GiveInventory script. This creates two problems:
-The Uzi itself gives 20 bullets on top of your 50 bullets, so you start each map with 70.
-Reducing the clip amount by 20 to compensate still leaves us with another problem: Ammo is doubled on Very Easy and Nightmare, so you start each map with 140/100 bullets.
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Re: Operation Body Count - Version 1.0 Release!
All of that is intentional. More or less. Really what that means is, it was all an unintended side-effect, but I left it alone. 50 bullets drains faster than you'd think with that uzi, so 70 feels a little better a starting amount without being too much. And since easy is for pansies and nightmare for crazy masochists, they'll need all the bullets they can get.DabbingSquidward wrote:@ImpieTwo
I guess your intention was that the player starts with 50 bullets. However, you wrote an ACS GiveInventory script. This creates two problems:
-The Uzi itself gives 20 bullets on top of your 50 bullets, so you start each map with 70.
-Reducing the clip amount by 20 to compensate still leaves us with another problem: Ammo is doubled on Very Easy and Nightmare, so you start each map with 140/100 bullets.
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Re: Operation Body Count - Version 1.0 Release!
I dunno how many times I've tried to record a video of mission 4: Desert Strike, and got almost to the end before something screwed the video up and forced me to throw it out. The last time was a bug I have zero explanation for, involving a secret area.
Spoiler:
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Re: Operation Body Count - Version 1.0 Release!
Oh, IIIII get it!ImpieTwo wrote:HORUS
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Re: Operation Body Count - Version 1.0 Release!
lol fellow mythology fan!Wiw wrote:Oh, IIIII get it!ImpieTwo wrote:HORUS
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Re: Operation Body Count - Version 1.0 Release!
Congratulations, ICARUSLIV3S has reviewed Operation Bodycount in his Doom Mod Madness YT series! A great honor for you.
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Re: Operation Body Count - Version 1.0 Release!
Thanks! I recommended it to him in his stream chat once, and he'd been keeping an eye on it for some time already. He got to it a lot sooner than I expected! He also mentions it being a sequel to the original, which I hadn't realized is totally what I did: Victor doesn't technically die at the end of the original, and the mod begins with Victor imprisoned after forming a new terrorist force.Cherno wrote:Congratulations, ICARUSLIV3S has reviewed Operation Bodycount in his Doom Mod Madness YT series! A great honor for you.