Thank you, manEnjay wrote:Well, that certainly shows, when used well, just how effective those textures can be. Scrolling past it quickly, I thought it was a Doom3 screenshot until I saw the corpses and the weapon.

wildweasel,
Ok!
Thank you, manEnjay wrote:Well, that certainly shows, when used well, just how effective those textures can be. Scrolling past it quickly, I thought it was a Doom3 screenshot until I saw the corpses and the weapon.
that's awesomeDOOMGABR [RU] wrote:Thank you for your textures! look at this![]()
Would like to restate this - Spoiler tags don't stop images from loading, and the forum layout crops images instead of resizing them, which makes it difficult to view for low-bandwidth connections and small screens.wildweasel wrote:Hi, could you shrink the screenshot or convert it to a clickable link instead? It is too large for the forum.
Thanks a lotwildweasel wrote:Thank you. I figure I should mention it looks pretty nice, I hope these go to good use!
MrRocket did these :DOOMGABR [RU] wrote:I'm so glad to see your opinion, hidfanWork in progress. So, I take it, you are working on brightmaps?
wildweasel, done!
Thank you for the link. It's so pretty cool brightmapshidfan wrote: MrRocket did these :
https://www.doomworld.com/vb/post/1715114
Spoiler:
Yes, it worked!Cherno wrote:Try rotating the top texture by 90 degrees until it looks correct. It might also have to be flipped.