Awesome!
However, I no longer see the Doom 64 Features menu. My settings from the previous install are still there and I updated to GZDoom 3.2.5.
Also, I take the exclusive monsters will be added later on?
SiFi270 wrote:Spoiler:
Spoiler:
SiFi270 wrote:Are these two supposed to be stuck? If you told me they are, and it was like that in the original, I'd probably take your word for it. But if not, then I feel it's worth pointing out.
SiFi270 wrote:I played the original and they weren't stuck, and I'm guessing that's to do with them being the same size as vanilla Hell Knights in Absolution and being taller to match D64 here.
JohnnyTheWolf wrote:However, I no longer see the Doom 64 Features menu. My settings from the previous install are still there and I updated to GZDoom 3.2.5.
Also, I take the exclusive monsters will be added later on?
SiFi270 wrote:I haven't figured out the puzzle in your first contribution to Outcast yet, but I think pressing the switches again should spawn the same monsters instead of progressively stronger ones until it gets to the Baron, because otherwise a player's impression until that point may be "this is going somewhere, so I've got to see it through" and they'd end up wasting time and ammo.
Marisa Kirisame wrote:So, little issue with 1.4:Spoiler:
_mental_ wrote:The crash has been fixed.
The thing is it's completely unrelated to a mod and was caused by a particular camera usage for "cutscenes" which was broken in stereoscopic modes only.
Next time please report such issues to Bugs subforum.
hoover1979 wrote:As for the link you sent, what do I do with that code? I am an artist and can't make sense of code, and don't know how to use it to get Doom64 Retribution and other mods to run on Quad Buffered 3D Vision without the crash. As far as the technical side of me goes, I built my own rig but I can't make sense of coding.
_mental_ wrote:hoover1979 wrote:As for the link you sent, what do I do with that code? I am an artist and can't make sense of code, and don't know how to use it to get Doom64 Retribution and other mods to run on Quad Buffered 3D Vision without the crash. As far as the technical side of me goes, I built my own rig but I can't make sense of coding.
Use the latest devbuild or wait for the next release.
Return to Abandoned/Dead Projects
Users browsing this forum: No registered users and 2 guests