I sent Kinsie an earlier alpha of my project a while back and I didn't mention that I designed the maps with both the "Doom" lighting mode and the "Linear" tonemap in mind and well...
I am aware there is already a variable in mapinfo just for loading a under specific lighting modes but I don't think there is yet a variable for loading maps under a specific tonemap, tonemap values, and tonemap value order. Ideally it would be set up something like this
Code: Select all
map MAP01 "Example"
{
levelnum = 1
cluster = 1
music = "D_RUNNIN"
tonemap = "Linear"
tonemapvalue "2.0"
tonemaporder = "Reverse"
next = "MAP02"
}
Tonemap is obviously for setting the intended tonemap and obviously support the pre-existing tonemaps in the engine such as the "pallete" tonemap, and so-on and so-forth. tonemapvalue would support both positive and negative values like it does in the hardware rendering options menu and tonemap order would obviously support both rendering the tonemap in both either obverse or reverse like it does in the hardware rendering option. I kinda see giving the pre-existing tonemap "nice names" for MAPINFO to read being a bit difficult but the rest shouldn't be too hard for the development team to implement.