Operation Body Count - Version 1.0 Release!
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- Posts: 33
- Joined: Sat Jan 30, 2016 10:00 pm
Re: Operation Body Count [Demo]
Oh. I remember Operation Body Count.
Those damned sewers...
Those damned sewers...
Re: Operation Body Count [Demo]
Yeah I wasn't having any of that shit this time around.sherberttcat wrote:Oh. I remember Operation Body Count.
Those damned sewers...
I actually enjoyed the demo for the game. One mission, kill all the terrorists to win. Boss included.
Re: Operation Body Count [Demo]
very nice! didn't one of the soldier have the ability to get back up after they are knocked down? Hope you'll give the same treatment to Witchaven, always thought it would work great as a ZDoom mod rather than Eduke32 as its primitive and all the features can pretty much be done in Doom.
Re: Operation Body Count [Demo]
There were terrorists that played dead or started off in a knelt position, but they were both kinda pointless really.
Re: Operation Body Count [Demo]
In case you haven't noticed it yet there is a weird looking blue dot on the left bottom cornor of the Tree2 sprite.
Re: Operation Body Count [Demo]
Thanks for the tip. I somehow hadn't noticed it there...Zen3001 wrote:In case you haven't noticed it yet there is a weird looking blue dot on the left bottom cornor of the Tree2 sprite.
Re: Operation Body Count [Demo]
I should really post this here so people know I'm still working on this mod.
No new updates to the demo, but the project isn't dead. 'E's just restin'. Actually I finished Mission 2, but this mod is sort of an off-and-on again project, so I don't have a release planned yet.
I also have one person working on a guest map for the mod, and I'm hoping I can get some others on board as well to flesh the mod out a bit. PM me if you'd like to join in.
No new updates to the demo, but the project isn't dead. 'E's just restin'. Actually I finished Mission 2, but this mod is sort of an off-and-on again project, so I don't have a release planned yet.
I also have one person working on a guest map for the mod, and I'm hoping I can get some others on board as well to flesh the mod out a bit. PM me if you'd like to join in.
Re: Operation Body Count [Demo]
can we ave this as wepaons mod only and with enemy mod only?
- Douk Nouk Kem
- Posts: 16
- Joined: Sat Dec 16, 2017 5:52 am
Re: Operation Body Count [Demo]
Decently atmospheric cutscene, although doom sprites seem to contrast a bit, do you plan on using only game's own recources or you want to add something extra for content? Terminator: Rampage kinda looks similar, weapon sprites in particular could be useful if you plan on adding new weapons.
Re: Operation Body Count [Demo]
I already used the Rampage sprites in a project and wanted to avoid using them again. The original OBC palette was very dark and muddy and hard to convert to other palettes, so I just left it. I'm avoiding using OBC resources other than the enemies and some of the furniture because they're all too small and way ugly.Douk Nouk Kem wrote:Decently atmospheric cutscene, although doom sprites seem to contrast a bit, do you plan on using only game's own recources or you want to add something extra for content? Terminator: Rampage kinda looks similar, weapon sprites in particular could be useful if you plan on adding new weapons.
Re: Operation Body Count [Demo]
Changed the suicide bomber so he matches the other enemy stock. Also finished Mission 3, set on Alcatraz, and added 2 more bosses.
I still have slots open for guest maps if anyone's interested in giving it a shot.
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- Posts: 163
- Joined: Sat Jun 20, 2015 4:51 pm
Re: Operation Body Count [Demo]
Are the new missions going to be significantly longer than the demo mission? I hope so, the demo mission was extremely short.
Re: Operation Body Count [Demo]
All missions should be bigger and longer than the demo mission, although objective-based gameplay tends to mean shorter than average maps overall, compared to other mods. I imagine most of the maps can be completed in a few minutes if you know what you're doing.edgymemester wrote:Are the new missions going to be significantly longer than the demo mission? I hope so, the demo mission was extremely short.
Re: Operation Body Count [Demo]
Screenshot of the first combat zone of the latest mission, Desert Strike. Features the first new boss, "Doc" Mustafa.
- Douk Nouk Kem
- Posts: 16
- Joined: Sat Dec 16, 2017 5:52 am
Re: Operation Body Count [Demo]
Are there any secret bunkers with power hungry madmen inside?ImpieTwo wrote:Screenshot of the first combat zone of the latest mission, Desert Strike. Features the first new boss, "Doc" Mustafa.
Spoiler: